We are currently beta testing a new build!
I felt that the learning curve was a bit harsh in the beginning of the game, so a couple stages have been added and tweaks made that will hopefully make things more clear for new players.
Here are the potential patch notes if the test goes well:
Triga v1.1 Patch Notes
Bugs
- Fixed a bug where player could press ESC rapidly after acquiring a secret key, which prevented the secret level from unlocking.
- Fixed a crash caused when attempting to place a tile on a blank space, then placing it on an open space, and then hitting undo.
Gameplay
- Added 2 more signal boosters.
- Removed one lightning tile from available tools in “Tri Hard.”
- “How can fire undo stone” changed to “Excavation,” now locked with gold.
- Created a new 2nd tutorial level to teach bomb chains and stone destruction. Used name “How can fire undo stone?”
- Push brick added to “Rocket Ship” in an attempt to show the player elemental bricks earlier on.
- Added a 4th pusher level.
System
- There is now a slight input delay after placing tiles, which is longer after placing the last tile, preventing the player from quitting the level instantly after placing a tile. This input delay does not prevent undo or reset.
- Proper shuffle playlist implemented: Shuffle creates a shuffled playlist, without repeated tracks.
- Added credits / special thanks to title screen menu.
Art
- Perfect fireworks updated.
- Updated sad fail firework: Now always spawns in middle and goes more quickly to avoid confusion.
Sound
- Initial volume turned down.
- If player clicks a level after blackhole warning message music glitch, and they did not have the music paused beforehand, the music will restart.
- New sound for button presses.
- Some sounds can now overlap more (Explosions, lightning, gold destroy).
