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Patch 1.00.11

Hello!

This patch focuses mainly on performance and optimisation, particularly addressing lag spikes that could occur when large numbers of projectiles are spawned, especially on lower-end PCs.

Optimisation

  • The majority of projectiles throughout the game are now object pooled.
  • Reduced unnecessary projectile and background particle counts.
  • Added a save recovery safety check in case of save file corruption. As a last resort, the game can now attempt to recover the save file, although the current map will need to be abandoned.
  • Added several Steam Deck-specific optimisations.

For Steam Deck, I recommend using the Linux build, as it currently provides slightly better framerate.

To enable it:

Steam → Rogue Blight → Properties → Compatibility → Enable "Force the use of a specific Steam Play compatibility tool" → Steam Linux Runtime 1.0

As always, if you run into any issues or have any questions, please feel free to post on the Steam Community forums or join the Discord:

https://discord.com/invite/Ga4qG5nQkJ

Thanks again for all the support!

I'll start working on some new content soon, although it might take a little while. I'm still working through some of the issues and improvements first.

-CodeRad (Solo dev)

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25288041 · public branch

    Steam updated · First observed

  • Build 25288041 · public-beta branch

    Steam updated · First observed

  • Build 25285630 · public-beta branch

    Steam updated · First observed