Hello everyone!
In this post I'd like to give you all a rough outline of what to expect for development in the next few months.
The main thing I plan to improve this month is the enemy variety in the game. I've received a lot of helpful feedback that the encounters feel fairly identical, and that sabotage cards typically aren't impactful enough to encourage counter-play. By the end of the month, I hope to release a patch which adds some different attack types to enemies, new sabotage cards, and 'instant' sabotage cards which should all help solidify a new identity for enemy encounters. I've also seen people saying the game is too easy, and this should help add some difficulty in a way that's more interesting than just 'increasing the numbers.' My focus right now is on the core (first 7) levels, so I don't intend to edit the endless mode much in this update, but I do know that the endless mode needs some work. Once the core game feels better, I'll be able to focus more on endless mode. I'm also considering adding a "hard" difficulty, but I'm unsure if that will be part the army update or not.
I have started working on the new faction, and I hope to introduce it within 3-4 months. This will include a new general, ~40 new cards, new faction resource options, and new treasures. I know some people are concerned about having too many cards in the card pool, so with the new faction, I will also be adding a Faction Favor system which gives you some control over which cards can appear in the shop. The aim of this system is to limit the card selection without making it so small that you can reliably do the same build every time and win.
I'm aware the faction resource system lackluser right now and could use some audio/visual updates, and I will likely work on that after the army update.
A little bit of personal info: I just began a full time graduate school program last week, and that is taking a lot of my attention. I'm sorry that I can't work on the game full time, but I will of course work on the game when I can, and I'm still optimistic that Rally can enter into full release within a year.
Lastly, thank you to everyone who has provided feedback, joined the discord, left reviews, or just played the game! I've received tons of helpful ideas, and the game is already in a much better state thanks to the help of all of you.
Stay posted for more updates, and get ready for new challenges in the next core update!
