Hotfix v1.01
-Improved scrolling during general selection and events -Added return button to info menu

Developer posts and news about this game.

-Improved scrolling during general selection and events -Added return button to info menu

The 1.0 release is here! The main updated features include: 190+ card pool 50+ treasures 6 playable characters New random event system Updated Steam achievements Various UI and quality of life upgrades If you haven't already, feel free to join the discord community to discuss the

The title says it all! The full release will be happening Oct. 3rd. It's a bit later than expected mainly due to marketing reasons, and because of a steam policy I can't do a launch discount until near the start of October, but it's not far off! The marketing outreach did not go

Greetings everyone, I have made a lot of progress in developing the game in the last month, and everything is almost ready for launch. The game should be ready to release some time in September, and I will have a specific date depending on how some marketing things go. All the ma

-Steam cloud integration should now be live, so game data can be synced across multiple devices. -Fixed UI problem with stat effects where it acted weird on low framerates -Added a missing 'refined ore' card that the junk muncher produces -Added an xp bar for unlocks between roun

-Continued updates on UI -Expanded shop art and added lighting -Fixed a missing feature of 'berserker manuscript' treasure -Changed card library to properly update after starting a new game Content updates are also in progress, but I plan to save all new cards/treasures for the 1

-Reworked UI in the combat scene -Added new background art to the combat scene + backgrounds are randomized -Fixed the collection menu to correctly update with new cards -Added a display for secret cards in the collection menu -Fixed a potential bug with Kragg's ability

-New collection menu on the main screen that shows all unlocked cards -Beginning of new shop art -Something odd with knights... Should have some more updates in the coming weeks!

Hello, everyone! Before getting into the update, I am sorry for the lack of updates and communication in the last year. I am currently in the final semester of my Master’s degree, and I have not put aside much time to work on the game as of late. Things are currently busy with my

-Updated the art for the "berserker manuscript" treasure -Updated "steel arrows" to work correctly with the "whetstone" treasure

-Updated the "Peace Treaty" and "Pact of Aggression" treasures to correctly work with the orc faction -Toned down the health and damage of the final army on easy difficulty

-A few UI changes (temporary exp display in 'new game' screen until the 'card collection' feature is added) -Fixed the "Bounty" card so that wealth is properly added instead of attack

The first new faction update is here which includes: New faction: Orcs 30+ new cards ~10 new treasures 2 new sub-syngeries New playable general Card-pool customization options And more! In between this update and the last, there have been various reworks and balances, a few of th

Greetings! The next major update is close to completion, and it will feature the new faction: orcs! This faction focuses heavily on attack stats and introduces new potion synergy possibilties, health gain cards, specialized weapon synergies, and more. Other factions will gain a f

Hello everyone! I hope you're all enjoying a good holiday season. Just wanted to drop a quick update here for the upcoming expansion because I haven't posted anything in a while. It's been a busy December in terms of school work, but now that the holiday break is starting soon, I

-Reworked Brunhilda's ability to allow up to 3 cards to be locked in place before reshuffling (thanks to DG-aguyyouknow for the suggestion) -Added some starting gold and a reduced reroll price to allow for rerolling in the first shop

Numerous people are reporting that the enemy health is not resetting between fights. I couldn't recreate the issue, but I've changed something where I think the problem may have occurred. If you still experience this bug, please leave a comment and answer: what difficulty were yo

-Difficulty setting is now remembered between runs -Current difficulty is displayed in the settings menu

Hello everyone, let's get right into it with the new features in this patch! Major features -New army attack types -New sabotage cards (and instant sabotages) -New unlockable player general -Difficulty settings (and a special card unlock for winning on hard mode!) Balance updates

-Fixed a major bug where viewable deck cards would be blank after loading from a saved game (caused by last patch) -Card 'history' is now viewable. When hovering over a card on the field, hold left-ctrl to show which card was there before stats were calculated.