Hello everyone, let's get right into it with the new features in this patch!
Major features
-New army attack types
-New sabotage cards (and instant sabotages)
-New unlockable player general
-Difficulty settings (and a special card unlock for winning on hard mode!)
Balance updates
-Cursed ground now only has a 75% chance to spawn a ghost
-Gooey puddle gives 4 slimes instead of 3
-Priest has 2,0,1 base stats
-Orb of power gives +3 permanent attack
-Gravestone has 2 defense
-Knight gives +2 attack and defense
-Trebuchet can target all unit rarities
-Endless armies now scale with a new attack type
Other updates and fixes
-Modified tutorialization
-Tweaked army UI shake
-Dwarf fortify ability correctly stops sabotage glow effect
-Added in some defensive code to attempt to stop a game breaking bug
Closing remarks
I think the new army changes add a little more variety to combat without overcomplicating the gameplay. I hope that the mechanics can remain simple while allowing for complexity without demanding it. There's always more to be done, and in particular, I plan to update the army art a bit soon. With the army update out of the way, I will focus more on developing the next faction, and the only moderate update I anticipate between now and then will be an improvement on the current faction resource system--there will of course be numerous small updates along the way. I do plan for new existing faction cards and generals, but I haven't decided if I'll release any before the new faction. Thank you as always for the feedback and for playing the game! Until next time
