Vsync didn't work which caused the GPU to always render as many frames as it could. This hotfix solves the issue, but vsync is now always active. We will look into properly fixing vsync and publish another update if we succeed.
- News and updates
- AfterHours
- GPU usage hotfix
Source: Steam Community (opens in a new tab)
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 8251797 · public branch
Steam updated · First observed
