Bug fixes & QoL Updates
So many bug fixes and quality of life updates - THANK YOU for reporting them all! We didn't realize we had accidentally hidden the "In Check" / Takeback dialog! You've all been playing without it all this time ːscaredTomː
We've tried to test on the Future Branch, but please continue to report any issues via the in-game bug/feedback button, on the Steam forums, or in the Discord. If anything goes horribly wrong you can always switch the the "Past" beta branch🙂
Default Branch: v1.015
The position of the Take back panel was outside of the canvas (so no one was seeing it!)
Bug fix: statue piece color back to transparent after thawing
Bug fix: The player was able to pick infinite undo tokens when using the infinite undo
Bug fix: playing without steam open corrupted the save file Localization - the text was trimmed
Bug fix: exit the replay system too quickly, could allow the player to perform the last move again
Replay system Bug fix: Chest wasn't removed correctly when moving back in the history
Unity version updated to make more secure
Replay system Bug fix: another scenario where the Chest/Door wasn't removed
Replay system bug fix: Statue timer decreased by 1 when loading a replay
Bug fix: Flicker before moving from room 2 to room 3 in the tutorial
Bug fix: the pieces on the next board were visible during the board transition
Bug fix: Boss music wasn't playing when loading a replay file
Added limits to the board movement and board zoom in/out
Boss battle music implemented
Bug fix: achievements obtained when watching a replay
TA - Disabled during enemy turn
Possible Bug fix: TA soft lock
Bug fix: Replay system - Lightning strike was taking the player piece before the player ending their turn
Bug fix: Bishop movement skill wasn't highlighting the tiles for the Archer pieces
Bug fix: Second rune remained visible but the player already assigned all the runes
Bug fix: Hopper didn't record the forks (for scoring)
Thx!
-Tim
