
General:
- New: Arena! a random Fighter vs random Fighter fun activity. In the future, the fighters will be player created fighters instead of random.
- New preview skills available in the Arena! Skills: Ice Spike, Infectious Attack, Blaze, Magic Missle, Overcharge
Advanced Combat:
- New: Skill Burning - The Burning ailment can now be applied from Might and future Fire Damage Hits.
- New: Charges! Power, Frenzy, Shell and Burnt charges. Charges provide buffs while active and can be stacked up to a limit.
- New: Clicking a quick-access module button that already has the module at the top left will toggle quad-view mode.
- Bugfix: Skill Heavy can no longer activate multiple times.
Dungeon:
- Balance: Increased scaling of multiplier reward for every 10 stages and every 50th stage.
- UI: Multiplier numbers now only use one type of number formating.
Inventory:
- Bugfix: Clearing inventory no longer leaves behind the GS or Rarity of the item.
Race & Rebirths:
- Balance: Rebirthing with a lower reset multiplier no longer changes your multiplier.
- Change: Race, Advantage and Class selection has been changed to a different method.
- Bugfix: New players no longer start Advanced Combat with Heavy and Might.
Passive:
- Bugfix: Passive node `Town Population from Villages` should now properly work
