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BIG UPDATE!

Ending 1:

  • New artwork and all-new text that explains the Mantis lore a little better
  • New menu, among the options there is a load to encourage players to get the ending 2
  • It is now possible to pass the texts by pressing the interaction key (ENTER / A)
  • Other small juices.

Ending 2:

  • Gameplay remake, with new items that better explain the story
  • New rotoscoping animation
  • New cutscene in the hut
  • Improved cop interaction final scene, SPOILER: Now you can rip his head off.
  • Cop scene, small change in lore SPOILER: Mantis no longer calls him brother.
  • Added ending dialog at the end of end two
  • Interactions in all papers outside the house

Paintings puzzle:

  • Added new paper that indicates the need to check paintings
  • Dialogue with the paintings at the time of the puzzle will facilitate the resolution
  • Time for the hint to appear reduced
  • Diary text has been slightly changed
  • Paper symbols that indicate colors caused confusion, the tip has been simplified for better understanding.

Improved dialogs and orientation:

  • Wrench location made easy through dialogue and with arrow
  • Indication of need to check windows through dialog and brighter windows
  • Less disorienting paintings puzzle (see notes above)
  • Switch dialog indicates you need to leave the house
  • Gate dialogue points to unlocked room and can also be repeated
  • Round the Corns puzzle REMOVED (All-new puzzle added)
  • Improved awkward transitions in the cornfield

Mantis in the hut:

  • Small room, so people don't try to walk around the Mantis

New gun puzzle:

  • Now the weapon is locked in the graveyard.
  • Small cutscene when picking up the weapon.

Other adjustments:

  • Reduces the effectiveness of spamming all buttons in the final scene to reload the weapon
  • Transition from rotoscoping to engings much smoother
  • Player freezes until the fade is over when fixing the wires
  • Minor adjustments to translations