We will promote the beta branch to the main branch next Monday (June 30th). The current main branch
will be preserved, and all save files will remain fully accessible.
Following this, we will update the store page with the new description and screenshots below.






Compact Gameplay:
Conquer the world-one breakthrough at a time.
Each run is a new experiment:
Early Rush • Cultural influence • Trade/Slavery • Granary Migration • Enforce other tribes to tribute or become your vassal.
Combine these approaches, then restart to pursue new paths after each breakthrough.
Ancient Nations Competition
We added simple grand strategy gameplay to colony-building mechanics.
You will lead a branch of Ancient Chinese, starting by building a small tribe: crafting tools, constructing houses, hunting, farming, and raising livestock.
Then face 5 ethnic groups in Asia: Rongdi, Baiyue, Ancient Chinese States, Aryans, Assyrians.
From the eastern Yellow River basin to Mesopotamia – rule or be ruled.
Tech Tree & Culture Tree
You can develop culture to make other tribes submit, pay tribute, and provide vassal troops + supplies.
Or gain advanced tools and bronze through technological advantage for trade.
Or prioritize reproduction through fertility worship.
Or embrace violence, train professional soldiers, and plunder extensively.
Manage Slaves
Force lifelong labor, OR adopt them into your tribe to bear children.
Execute slaves to suppress rebellions, OR sell them directly.
Leaders & Grouping
Use Leaders to manage groups, reducing repetitive actions.
Set group schedules: labor, create culture, develop tech, or train.
Battlefield controls function like traditional RTS unit groups.
Future update: Group leaders will become a higher social class.
Knowledge Inheritance
Tribesmen gain knowledge through labor – lost when they die.
Must carve knowledge onto stone monuments to preserve it.
These monuments become learning tools for future generations.
Next Steps
We will continue refining gameplay, optimizing late-game performance, and fixing reported bugs.
Major planned additions (order/details subject to change):
Remove mammoths' watering ability → Replace with **expedition capability** enabling East/West Asia connectivity in late-game
Human-operated irrigation upgrades will supersede mammoth watering (resolves conflicts with cattle)
Add **quick combat option** to alleviate late-game repetition/performance issues
Introduce **specialized storage** for item categories
Attacking enemies should suffer **population attrition**
Successful defenses should yield **battlefield loot**
Aryans and Assyrians turn hostile upon bordering player territory
**Combat system overhaul** for deeper mechanics
**Diplomacy system redesign** for enhanced strategic depth
Revamp **fertility cult visuals** (current implementation lacks impact)
Development of family structures and private ownership systems.
-BigDove
