·Developer post·Original post (opens in a new tab)
0.9.0.411 - Regular weekly patch
General & local performance improvements
- resized world partition cells for smoother streaming
- Fixed draw distance values on several objects
- Several optimizations on several static objects at Manor House and sawmill locations
- More objects collapsed at start location
- More lods around manor house zone
Gameplay bugfix and improvements/h3]
- Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)
- Fixed game breaking bug with tactical visor on/off that locked any player action if
pressed quickly in conjunction with melee weapopn attack or parry
- Fixed delay of loot spawn upon AI death
- Fixed delayed death sound in AI when dying
- Fixed collision bug that prevented entrance in several buildings
- Fixed collision bugs around biomass in picnic area