ALPHA BUILD 1.12 RELEASE CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Increased Base Health from 60 to 100.
- Added NEW Map: Villas.
- Added NEW Mode: Gun Party Zero Recoil / All guns will have no recoil, and will be 100 percent accurate.
- NEW Gun: PR5 / The MAR5 has been revamped with a new look, and will now ramp up to shoot. 40 Round Mag Capacity, 6 Base ROF, 12 Ramped-Up ROF, and 20 damage, as well as the following Upgrade Tiers. Mag: 5/5/5, ROF: 1/1/1. Currently Available in Moshpit and Gun Party Zero Recoil.
SANDBOX ADJUSTMENTS:
- Increased Zombie Fists Damage from 20 to 50.
- Decreased SR76 Damage from 150 to 100.
- Increased SMG-P1 Damage from 10 to 12.
- Increased SP10 Pellet Count from 3 to 5.
- Decreased SG3 Y-Axis Recoil from 50 to 25.
- Decreased SG3 Damage from 12 to 10.
- Increased SG3 Pellet Count from 8 to 10.
- Increased HAM-GUN Damage from 12 to 20.
- Increased HAM-GUN Mag Capacity from 25 to 35.
- Increased P13 Damage from 15 to 35.
- Decreased P13 Rate of Fire from 5 to 4.
- Decreased HMG22 Y-Axis Recoil from 10 to 6.
- Increased Fist Damage from 20 to 50.
- Increased FRAYR-G1 Damage from 6 to 9.
- Decreased DSG4 Pellet Count from 20 to 10.
- Increased DSG4 Damage from 3 to 5.
- Increased DMR10 Damage from 20 to 25.
- Increased BMR21 Damage from 20 to 50.
- Increased BMR Ammo Upgrade Tiers from 3/3/6 to 4/4/8.
- Increased BMR21 Burst Count from 3 to 4.
- Increased BMR21 Mag Capacity from 21 to 24.
- Increased CP6 Damage from 30 to 100.
- Decreased CP6 Rate of Fire from 3 to 1.5.
ALPHA BUILD 1.12 PATCH 1 CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Upgrade Limit will now reset when a gun is purchased from the Gungen Machine in Moshpit.
- Every round that is completed in Moshpit and Decapit will give you 250 XP, and 500 XP with Double XP enabled.
- Double XP is now active until June 30th.
GAME MODE CHANGES:
- Fixed Infection round transition issues.
- Fixed Infection Zombie Attack issues.
SANDBOX ADJUSTMENTS:
- PR5 Fire Rate Ramp-Up will now reset when you let go of the shoot input.
- Increased BMR21 Rate of Fire from 6 to 7.
- Enabled Ramp-Up for BMR21. Default Ramp-Up Speed Limit is set to 11.
- Decreased BMR21 Burst Count from 4 to 2.
- Increased BMR21 Rate of Fire from
- Increased Recoil Return Time Speed from 2.5x to 5x.
- Increased Max Upgrade Limit for all modes from 7 to 10.
- Increased HMG22 Damage from 5 to 8.
- Decreased HMG22 X-Axis and Y-Axis Recoil from 6 to 4.5.
- Decreased CP6 Damage from 100 to 50.
- Increased CP6 Rate of Fire from 1.5 back to 3.
- Increased CP6 Mag Capacity from 8 to 10.
- Decreased DSG4 Y-Axis Recoil from 5 to 4.
- Increased DSG4 Mag Capacity from 4 to 8.
- Adjusted CP6 Mag Capacity Upgrade Tiers from 3/3/4 to 2/2/4.
- Adjusted Damage Values for getting Upgrade Points. The old values were 120/300/480/720/1,080/1,500/1,800. The current values are 100/200/400/700/1,100/1,500/2,000.
- At 400 Damage and 700 Damage, you will receive 2 Upgrade Points instead of 1.
- At 1,100, 1,500, and 2,000 Damage, you will receive 3 Upgrade points instead of 1.
ALPHA BUILD 1.12 PATCH 2 CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Added a Toggle for Recoil, which will be used for future experiments.
- Disabled Recoil on all guns.
- Replaced Gun Party Zero Recoil with BB Wars. This is an experimental mode that tests mechanics for a potential new game. Slower walking speed, slightly faster running speed, reduced sliding speed, and a semi-auto BB-AR101 (Exclusive to this mode). This will work as a standard FFA mode.
BUG FIXES:
- Fixed Player stats, such as gravity, movement, and jump height, being at an unplayable level of low.
ALPHA BUILD 1.12 PATCH 3 CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Adjusted HAM-GUN and HMG22 Models.
- Sliding will now slow down faster.
- Increased Slide Force from 150 to 250, and for Infected players from 200 to 350.
- Rampant Infected Slide Force has been increased from 400 to 500.
- Added NEW Test Game Mode: Fest-Infection / Survivors will start off with a random weapon everytime they spawn. Weapon Damage values are altered for Fest-Infection. Here are the current values:
* DSG4: Unchanged...
* SG3: Unchanged...
* DBS: Unchanged...
* P13: 40 Damage.
* SP10: 20 damage per pellet, 4 pellets.
* HMG22: 20 Damage.
* SR76: 200 Damage.
* HAM-GUN: 30 Damage.
* SMG-P1: 15 Damage.
* CP6: 75 Damage.
* DMR10: 50 Damage.
* BMR21: 100 Damage
* FRAYR-G1: 25 Damage.
* PR5: 50 Damage
- Adjusted the Matchmaking Mode Vote System, so the following modes are now more likely to be chosen: FFA SR76 Starts, FFA DSG4 Starts, Gun Party, and Fest-Infection.
ALPHA BUILD 1.12 PATCH 4 CHANGELOG:
ADDITIONS AND ADJUSTMENTS:
- Overhauled the HUD layout. Your stats will now be on the bottom left side instead of being scattered. For Moshpit, your current round, and cash amount will be on the bottom right side.
BUG FIXES:
- Fixed Fest-Infection not selecting in Matchmaking.
ALPHA BUILD 1.12 PATCH 5 CHANGELOG:
SANDBOX ADJUSTMENTS:
- Removed SP10 and BMR21 from all multiplayer modes. This DOES NOT APPLY to Moshpit.
- Added P13 Pistol to the supported list for Weapon Skin Customization. P13 will NOT have Optic Color Customization.
SERVER CHANGES:
- Reduced Server Send Rate from 1000 to 200 to try and reduce latency. Keeping Tick Rate at 15.
- Downgraded Server Capacity temporarily to 20 CCU. This will be increased later on if needed.
BUG FIXES:
- Fixed players getting stuck to the wall.
- The Zombie AI will no longer slide when jumped over or running corners of the map in Moshpit.
