All the performance improvements we had to do to make And Yet It Moves run on the Wii also found their way into the PC/Mac version. So the minimum requirements now are lower than originally stated.
Here is the complete changelog:
* tweaked performance in general
* some pulsating objects pull the player now
* deleted a lot of unused sounds
* smoother player movement on scaling objects
* fixed various bugs
* the Performance -> Show all Decoration Layers option is not available any more
* added tenseness sounds in key situations
* added submenu for the playmodes Journey and Speed Run… watch out for more in the future ;)
* adapted the hint images
* menu background is more beautiful - showing the shaded game scene now
* extended the credits sections
* new broken rules logo
* added some missing localizations
* first steam on mac release
* first linux release
* only one score per user is shown in the highscores
* filtering speedruns with ghosts possible
* only saving the top 1000 ghosts