Before moving on to the red path production we wanted to smooth out some things in the existing game.

Changes:
- Finished Dungeon area near/under recycling area (including one puzzle based on idea by Digdawg), no more EA walls
- Updated FSR to 4.1.1 (looks much better now!)
- Added additional option to beat first robot arena of yellow path and made main solution easier to execute
- Made yellow path endboss a bit easier
- Improved hints for a few puzzles
- Added official hint in bed town (purple house) for King puzzle at blue lamp; and the purple guards won't disappear anymore after solving their puzzle but chill there (only in new save)
- Added new card collectible on the road sign over the bed (based on idea by doruk)
- NPCs can no longer see spiders thru barrels
- Fixed pea cannon bad interaction with other items covering it
- Fixed "next/previous weapon/tool" buttons to not contiously trigger so they can be binded to non-scrollwheel buttons as well
- Added more Jimmy occurences for entertainment (they only all trigger properly on a fresh run) and Jimmy and friends can now be use-talked to like other characters
- Added new Failini puzzle near castle (based on Luna and Sh3fan idea); required knowledge to be disclosed later in Act 3)
- Player now looks awesome when in green path ability mode
- Achievements that require future knowledge are now hidden on Steam
- Added easter egg to duck (based on Dragomorph idea)
- Made region right side of castle prettier
- Progression change to a secret in start town including one new puzzle and two new secrets
- New puzzle inside armchair (green path)
- Added achievement for first Glitching ticket you get
- Hundreds of other small improvements and fixes
Now we're going into full production of the red path. At first glance it's mostly level design and very little coding work because the underlying systems are mostly done already. Which means it should go much quicker than the other regions because level design is usually the thing that gets done the quickest.
If you want to stay more up to date and talk to us, join our Discord:
See you later!
- David
