Greetings Cygnus Community!
Cygnus Racing League has finally arrived! After just a week of release we have nearly 3,000 licenses claimed, which means our community has grown tremendously. We look forward to getting to meet all of our new community members over the coming weeks and months! In this dev blog post, we wanted to cover some of the feedback we received over the last week, discuss the roadmap for the rest of the month, and talk about our new weekly streams happening on Discord.
We want to start off by thanking everyone for their feedback they have provided over the past week. Without you we would have not been aware of what needs to be improved and what was working! We got a lot of feedback on the flying difficulties people were experiencing. A lot of our feedback was based around the difficulty of staying on track. We are working on further solutions but in the meantime turn rates were increased across the board, along with corner cutting measures being added in to help players who were getting punished for being adventurous. We are also looking at increasing track width to provide a more forgiving track environment. These changes, along with some track redesigns should help players a lot, but as always we are open to suggestions!
Along with these hotfixes, we are also working on some big project goals for the month. The Dev Team mapped out the rest of the month, with big highlights being further assistance with corner cutting/shortcuts, new items, ship abilities, and Steam SDK integration.
- In order to make corner cutting more balanced than it is in its current state, we are turning shortcuts into a risk/reward experience. Physics barriers, as well as game mechanics will be added to stop shortcuts from getting too out of hand. We want to encourage shortcuts, but at the cost of risk of falling off to deter players from consistently cutting across the tracks.
- New items are on the way! Two new items we can confirm will be the return of the self-repair and minigun! Self-repair will allow you to bring your health back up to full with a one minute cooldown in between uses. The classic minigun will also return, providing some close fire DPS that will melt enemies at short range!
- Ship abilities will be making their debut this month with unique abilities for each ship providing even more chaos to the races!
- Lavish Royal: Reign of the Monarchy, providing a boost to all stats,
- Fate 5000: Roll the dice, random active ability every time you use it.
- Lavish Count: Vaporwave mode, Visuals change to a grid mode, speed and damage increased by 10% for 5 seconds.
- ForcePoint Legion: ARC Reactor, beam that disables ships instantly.
- NexusLift Goliath: Contraband Smuggler, can convert freight into instant heal.
- Galactic Logistics Mammoth: Juggernaut mode, double health for 5-10 seconds.
- Steam SDK Integration is on the way!
- Dedicated servers: Users will now be able to host their own dedicated servers.
- Server list: Server browsing list for both online and LAN games.
- Friend Hot Join: Will allow hot join option into Steam Friend server.
- Future Additions: Steam Workshop Modding support, and achievements will be coming in following months!
Finally we are hosting our weekly streams on our Discord server, “Cygnus Racing League Chat”. Not only can you interact with other community members here, but every Saturday at 4 PM PST, you can play alongside the dev team in our Cygnus Weekly Stream chat. Here players can provide feedback, ask questions, and help shape the future of CRL. We are so excited to interact with you all on Saturdays! Use the link below to go to our Discord Channel!
Cygnus Racing League Discord Server
Our release has been an amazing experience for the entire team, and it is because of you all! Your support and help has made the release experience an absolute dream, and we want to thank every single one of you for your kindness, encouragement, and effort! We are so excited to develop this game alongside you all over the coming months, and see what Cygnus Racing League is going to be!
