Greetings Cygnus Community!
Cygnus Racing League has been out in the gaming-verse for a little over 3 weeks now, and you all have provided some incredible feedback. The advice, support, and help that you have given us has shaped CRL’s first major update that arrives tomorrow, 4/30! After multiple internal and external playtests, we took some major steps to improving and refining current gameplay mechanics, as well adding many QOL features to help create a much more streamlined and accessible game experience. Here are the features of the new update!
- NEW CONTENT:
- Special Abilities have arrived!
- Lavish Esquire: (Powerdash) Consumes 30 energy for a quick burst of speed forward, 10 Second Cooldown
- Fate 5000: (Tempt Fate) Uses random ability from current list of abilities available, Cooldown dependent on ability used
- ForcePoint Legion: (He’s good to me dead) For each kill Legion generates a bounty crate worth 5 points, max of 20 crates (Placeholder disruptor beam until implemented soon!)
- Lavish Count: (Tractor beam) Fires beam that pulls a ship towards you and holds ship for 3 seconds, 15 second cooldown
- NexusLift Goliath: (Contraband Smuggler) Converts contraband cargo into 25% heals to health, 15 second cooldown
- NexusLift Mammoth: (Fortify) Reroutes ship energy to form 100 hitpoint barrier for 10 seconds, 20 second cooldown
- New Items!
- Machine Gun: Short (35 meters manual, 25 meters auto-aim), Automatic, High Damage Weapon (70 hp/s manual, 40 hp/s auto-aim)
- Laser Cannon: Medium/Long Range (80 meters manual, 50 meters auto-aim), single-fire 1 second cooldown for 1 second burst, Medium Damage (60 hp/s manual, 35 hp/s auto-aim)
- Repair: item that allows repair to full health, 60 second cooldown
- New gameplay mechanics!
- Players can now drive reverse and complete laps
- QUALITY OF LIFE ADDITIONS:
- Single Player has been overhauled so that changes are now parallel with Multiplayer additions, update, and gameplay
- 8 of the 10 tracks (exceptions for Netsorelia and Tranth {Redesign in progress}) have been widened up to double track size to help players stay on track
- Toggle aim was added, with players given the option of auto-aim or manual aim modes to assist players who were struggling with combat. Manual aim modes will create more damage, while auto-aim will do less damage but assist with aim to keep balance with skilled players
- Visual indicators were added to show players checkpoints for lap completion, lap markers, special abilities in use, and a trophy overlay for the top 3 positions (gold trophy indicator for 1st place, silver trophy for 2nd place, and bronze for 3rd place)
- Exploit for lap completions has been altered with physics barriers and extra lap checkpoints being added to deter players from extreme track corner cutting
- HUD additions for items menu, weapon switching, aim mode, and special ability selection
