This will likely be the last shipment of beta content before it makes it way to the main branch!
We have a bunch of new spells, new buildings, changes to the Necroforager, and more!
Beta Access
If you're interested in checking out the beta changes, they are available to all. Simply right-click the game in you steam library, go to Properties, and use the beta code throneofbeta.
Content Changes
Necroforager Redesign

Was: Whenever you sacrifice a minion, a minion one level higher to the shop.
Now: Recycling triggers summon abilities. Summoning triggers recycle abilities.
Embrace the cycle of life and undeath with this rework to the necroforager. I wanted to preserve her interaction with recycling minions, but take her in a direction when she feels like she has unique builds accessible only to her. There are a lot of minions and spells that pop off when you get to double dip summoning and recycling. Grow-tastic!
Buildings
Buildings have been redesigned, and there's now 21 different building rewards in the game. I won't list them all here, but go check em out in game!
New Spells
I've added 8 new Level 4 spells, 6 new Level 5 spells , and one new level 2 spell.
Spell Changes
Deathcycle, Overmind, and Dark Syzygy are now Relics rewards obtained after the Crypt. Their art and name will change in a future build.
Level 2 Spells
Steal the Soul
Was: Level 3
Now: Level 2
Reassemble
Was: Whenever you reroll, give a random minion in the shop +2/+1 permanently.
Now: Whenever your shop rolls, give a random minion in the shop +2/+1 permanently.
Interchangeable Parts
Was: Whenever you sacrifice a minion, give a random Related minion +1/+1 permanently.
Now: Whenever you sacrifice a minion, give a Related minion +2/+1 permanently.
Exalt
Was: Combat Start: Give a minion +1/+1 this combat for every Related neighbor. Its Related neighbors gain +1/+1 and Defender this combat.
Now: Combat Start: Give a minion +1/+1 this combat for every Related minion.
Level 3
Tomb Plating
Was: Level 2, Whenever you reroll, give a random unshielded minion in the shop a Shield permanently.
Now: Level 3, Whenever your shop rolls, give a random unshielded minion in the shop a Shield permanently.
Relic Changes
As stated, Deathcycle, Overmind, and Dark Syzygy are now relics. Additionally, two building abilities are now available on relics.
Organ Grinder
Your first recycle fully refunds. (formerly of 'Fungal Garden')
Mirror Advisor
Double your support abilities.(formerly of 'Apprentice's Quarters')
Rituals Removed
Rituals have been removed. I wasn't happy with their impact on the game (costing skulls in the last few turns, forgetting to activate, etc).
Surviving the Siege now gives a choice of 3 more buildings, rather than a choice of 3 rituals.
Reaching Collection Level 3 with a necromancer unlocks their signature level 5 spell, instead of their signature ritual.
Gameplay Changes
The 'lost combat' Heart loss experimental change that was on beta has been reverted. Players are now back to losing hearts equal to the remaining enemies.
