Hey folks,
Another batch of updates for Beta. I'm hoping to get feedback on these before I move these changes into the main branch for the Summer Content Update (hopefully by late August!)
Another Minion Joins the Necromatic Lineup
Disciple of Destruction
Level 4, 5/5. Zombie Mage
Attacks: Apply 1 Poison to all enemies.
Dies: Deal 5 Magic damage to each Poisoned enemy.
Goggles on, it has dev art by yours truly : ]
The High Eye
The High Eye fight has been updated. I've also slightly increased the rate in which The High Eye spawns as the final boss, just for more beta exposure.
Banners and Buildings
Banners now appear after Area 2: The Castle, and Buildings appear after Area 3: The Throne Room
Storage
The Exhume/Expand storage-granting activities have been removed from the 3x3 grid. Instead, now you can purchase a storage slot from the skull shop once per area for 3 skulls.
Additional storage slot have been such an important resource that it would often dominate the selection of 3x3 activities. Bringing it into the shop provides a more consistent way of getting storage, and adds a bit of risk: forgoing summoning mid area may make it more likely you lose a fight.
Relic Changes
I'm hoping to make the Area 1 Relic reward something that has a meaningful impact in your overall run, rather than just being a small power boost. I'm hoping these changes lead to more variety and memorable builds from run to run.
Wand of the Dead
Was: Skeletons and Zombies get +2/+2.
Now: If a friendly Skeleton or Zombie attacks, you choose its target.
Pickled Heart
Was: Reapers and Blights get +2/+2.
Now: Reapers and Blights get +1 Attack. Grows by 1 for every 5 minions summoned.
Darkflame Candle
Was: Spirits and Horrors get +2/+2.
Now: Spirits and Horrors are Shielded.
Ashen Warpaints
Was: Warriors and Shamans get +3 Health.
Now: Warriors and Shamans are Related.
Bloody Whetstone
Was: Minions with Ranged or Sneaky get +4 Attack.
Now: Minions with Ranged have Sneaky. Minions with Sneaky have Ranged.
Ebonstaff
Was: +2 to your Magic Mastery.
Now: Your Magic Mastery is doubled.
Gravesoil
Was: +2 to your Poison Mastery
Now: Your Poison Mastery is doubled.
Chains of Obedience
Was: Ferals get +3/+3.
Now: Ferals costs 1 fewer Skull to summon.
Necronominicon
Was: Level 1 minions get +2/+2.
Now: If summoning a minion triggers a friendly ability, trigger it twice.
Mask of Wrath
Was: Rogues and Mages get +3 Attack.
Now: Rogues and Mages have -2 Attack and gain Multihit II.
Ready Bonesaw
Was: Improved and Perfected minions get +3/+3.
Now: Improved and Perfected minions get +3/+3. Grows by +3/+3 whenever you perfect a minion.
Bug Fixes:
#539 New Bone Steward that gives skulls for being hit, after perfecting him took four hits in a fight, and I only got three extra skulls after combat
I'm still investigating some of the weirder bugs seen with some combination of Deadwood/Ooze/Doll/Deathcycle. I appreciate the reports and logs shared in discord
