Updates
Cursed Runs
The first 7 additional difficulty levels have been brought into the main branch! Win a run with any character to unlock the first curse! Win with a curse enabled to unlock the next! Curses stack up, so playing on curse level 7 includes the other 6! Once a curse is unlocked, it is available for every necromancer, but the highest level won for each necromancer is tracked in the collection
Data Analysis
I now have 'end of run' data collection up and running now in the main branch, so I will be able to track win rates, pick rates, and more using real world data! This is very exciting for me because I'm a nerd, but also exciting for you since as there will be better balance! I expect to have a balance change every week.
Road Map
As mentioned in the discord, I'm sharing out the first draft of a living roadmap of Early Access. This graphic outlines the features I expect to deliver throughout Early Access, in rough priority order.

Fan Art


The fan art keeps coming! This week we have two fan-made cards, sketched and designed by nohrg!
