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Dawn Apart 0.81.0.5 Patch Notes

Hey Everyone!

Today we've got a small update with some new stuff and a good number of fixes. This is the precursor to our first major update that is coming in a few weeks and we hope it addresses some of the worst breaking issues that players have been having.

Changes

  • Fixed issue where agents would get stuck in a stock loop if the amount of a single craft was more than the required amount (partially filled)

  • Fixed agents getting stuck attempting to pickup items from feeders

  • Fixed changing crafting queue causing more item pickups than needed

  • Added feeder verification system which has fallback logic in the case that any feeder needs to update it's want items or make a new request

  • Fixed stockpile detail view not properly notifying connected buildings of valid item changes

  • Fixed log blocking the start of the river in the jungle

  • Fixed pioneer plan list UI updating when disabled

  • Disabled matching blueprint placement for walls and doors

  • Fixed lucrum miner power usage / solvent fuel values being 1000x lower when compared to other buildings and items

  • Updated blueprint folder sprite to include folder backdrop

  • Updated padding for blueprint category menu buttons

  • Fixed main controls hiding when selecting objects without detail view

  • Added current goal text and highlight to priority modal

  • Added voxel collider which performs physics logic on raw voxel data

  • Updated 95% of object colliders to use voxel colliders

We are hard at work on our next major update which will include an expanded trading system, a recycler, and new explosive terraforming options!

Thanks for playing everyone and we can't wait to hear from you!

Till next time!

The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!