WELL MET, MONSTER-SLAYERS
Another huge content update has been released!
There are TONS AND TONS of new stuff, so here is a quick-view of the most important things:
- Added: Global Leaderboards
- Added: An official fandom wiki (Huge thanks to Zykokiller84!)
- Added: Functional Steam Cloud integration.
- The game has now doubled it's amount of items.
- An all-new Gem Shop where you can spend your hard-earned gems.
- A new UI and many effect updates.
- A new attribute: Endurance.
- The in-game shop has been updated. There are now many different potions that can spawn, rather than the standard four.
- All avatars reworked and new ones added.
- Legendary mode made a bit harder and draft phase updated.
- Added: An interactive tutorial rather than the previous screenshot-based one.
- Other than that many bug fixes, balance changes and graphical updates.



A post-update will come out with some initial thoughts and changes in about a week or so.
Greetings, //Bocary
[email protected]
OTHER CHANGES:
-You can now trash items in your inventory.
-You can now reroll the shop to search for specific items.
-Level-Up now also restores 5 health to the player. (3 in legendary mode)
-You can now stack multiple poisons on enemies. "Deadly Poison" (Hunter skill) has been reworked. See below.
-Legendary mode now costs 20 Gems and gives x1.2 score.
-"Special Events" in legendary mode now costs 10 gems instead of 8 gold.
-Random Class now costs 5 Gems and gives x1.1 score.
-Unlocking Class Avatars: Win 10 games --> win 3 games.
NEW GRAPHICS:
-White box and hourglass-icons added beside the boss timers.
-White box around "RUN" button to more clearly indicate a button.
-All debuffs are now displayed over the monster.
-Skill icons made bigger.
-Added Low-health indicator when you take damage below 10 health. (Turn on/off in settings)
-Added Text in the shop indicating what area you are proceeding to.
-Added an "Are you sure?" question to the Clear Save button.
-Monster section updated.
-All class abilities and weapos now has a border.
BALANCE CHANGES:
-Hunter skill "Deadly Poison" reworked. Now says: "Poison is now stored in this skill and deals 2 damage." This saves inventory space for Hunter, and makes him better late game.
-Templar skill "Justice" reworked. Now says: "Spending 4 mana grants +1 mana"
-Warlock buffed: death scepter now restores 2 health instead of 1.
-Upgrade-Hammer removed and replaced by a new item: Sturdy Old Hammer.
-Slow Time: 5 energy for +5 boss timer ---> 3 energy for +2 boss timer
-Secret Ingredient removed.
-Healing Fate: restore 6 health insteada of 5.
-Battlemage "Firesword" revamped. Now deals % health damage. This makes the class overall better and less luck-based.
-Some requirements for skills have been revised.
BUG FIXES:
-Fixed: If you unlocked a class, but quickly pressed "back" before it unlocked, you would be unable to unlock any classes before restarting the game.
-Fixed: Once in about every 10 games, you would be unable to right-click stuff for unknown reasons.
-The random shop items were not optimized, and thus not entirely random. Some items were more favoured than others. It has now been optimized for maximum randomness!