Devil's Spire first patch after release is one made almost entirely of fan suggestions, bug reports, and overall good ideas! Check out all the improvements:
Steam version only:
- Community items, which should go live soon! Including profile backgrounds, emoticons, and trading cards of the dungeons, with canon lore!
- If you didn't already know, the game was verified as fully compatible with the Steam Deck!
- Added full support for Steam screenshots.
- The "Devil's Spire" Steam achievement for earning all the other achievements in the game will now be re-checked for on the title screen, to avoid the issue of failed stat submissions to the Steam API.
- Fixed the "A Hero's Death" achievement.
- Using Wells and Bells now only counts towards the Steam achievements if you're in the dungeons.
All versions:
- New, hidden, unlockable difficulty: NIGHTMARE!
- Improvements and fixes to gameplay:
- Immortal characters now lose one random stat on death, complete with fun flavor text!
- You can now move and zoom the map using the mouse while holding the Map key (default M)!
- Camera will no longer jump when you get out of a stunned state (in which you can't move the camera, like being frozen).
- You now only Dodge when you actually press the button.
- Dodging's crouch height is now dependant on your character's actual height, to avoid clipping below the floor when Shrunken.
- The Mute ailment now drains half as much MP, but drains HP if you have no MP, at half the rate of Poison.
- Gold Bars (from Yellow Boss Stones and Raider's starting equipment) are now Gold Dust, which is weighless.
- You now get bonus current HP and MP when you allocate stat points to VIT and INT, and also when you get a red boss stone.
- Your character now falls down more drastically when killed.
- There's now an extra confirmation message when you go back to the title screen or exit the game if you don't have a save file for that mode.
- Kicks now deal 1 damage. This mostly means that they can now aggro enemies.
- Healing now recovers Health twice as fast, but is interrupted by taking damage. This also applies enemies and to Magic regen and drain.
- Better collision code for thrown, lunging, etc., objects and actors. Should highly decrease the chance of going out of bounds.
- Fixed some weirdness during the Soul and Immortal game modes' endings.
- Fixed changing the spell being cast when picking another one up while already casting a spell.
- Fixed keeping your powers from boss stones when starting a new game after exiting a game from the pause menu.
- Fixed a bug that made the player sometimes be launched back when hit with an enemy's lunge attack.
- Improvements and fixes to powers from rings and boss stones:
- Power from Stat weapon enchantments now deal the bonus damage half a second after hitting, with unique visuals and sounds depending on the attribute.
- The Unarmed Blade can now break barrels and crates, to increase its utility. And synergizes better with the Ranged Attacks power.
- Bosses can now be tackled with the Charging Run power.
- You're now visible when you have the Invisibility power not only when opening doors, but also chests, barrels and crates. Also, because kicks now deal 1 damage, they alert enemies too.
- Your Invisibility now visibly "fails" when you're actually visible.
- The Dodge on Reflex power no longer triggers when hit by spells.
- The green fire from the Fiery Steps power now no longer damages un-aggroed enemies.
- The Always parry power now visibly makes your weapon/shield vibrate when blocking.
- Improvements and fixes to enemies:
- Enemies now step back when preparing to Lunge.
- Enemies can now pick up class cards and be promoted to minibosses (including the EXP bonus), plus the stat bonuses and penalties of the card.
- Enemies now aim their Telekinesied object/enemy at you.
- Enemies will prefer to not cast Ice Spike if you're already frozen.
- Enemy attacks that send you flying now do so in the right direction.
- Snow Elves' attack and defense spells have been switched.
- Shopkeepers and Vampires now stylishingly parry totem trap's arrows (when not distracted).
- The tutorial enemy can no longer be a miniboss.
- Bosses can no longer spawn as minibosses.
- The Guardian bosses now alert one another if they detect you.
- Sand Golems summoned by the Idol boss now spawn aggroed.
- The Idol boss' electric spell was changed from Electric Chain (bouncing lightning) to Short Circuit (pin on hit, damage over time).
- Neither enemies nor the player can now escape the boss room during the fight. Mostly impacts the Swarm boss.
- You can now steal from the shopkeeper if you enrage him, or if you have the power of Invisibility (which enrages him).
- Great improvements to ?????'s animations.
- Improvements and fixes to spells:
- Casting Enchant on a weapon now properly "upgrades" its name to reflect its increase in power (+1, +2, etc).
- Freeze now lasts 1.5x longer, but enemies will exploit it much less. This also reduces the overall damage dealt of Blizzard when it's used by enemies.
- Telekinesis can no longer put its target behind a wall (and out of bounds).
- Ocular Beam now can't be stacked and can only be cast if you're not already Blinded.
- Increased the average cost of Invoke to 40 MP.
- The Gravity spell's core now blocks less of your vision, and its sound is more synchronized with it.
- Nerfed Overgrowth's Root effect by 0.75x.
- Purify now removes all ailments regardless of Magic Power, which is now used to further amplify the power of the "projectile" cast.
- Faeries now giggle at you struggling to find them.
- Faeries have been scoulded and will no longer spawn inside walls. They can still hide inside chests and other places, however.
- The Pillar of Flames spell now activates and travels faster, and deals 50% less damage.
- Fixed rare crashes caused by casting Pillar of Flames when the game is lagging.
- Fixed Metamorphosis not increasing stats like it should. It also now alerts you if you try to open the inventory.
- Improvements and fixes to the dungeons:
- Blood from corpses now trails on the ground!
- Crates and barrels now interact with all traps. (You still can't break them for free with traps, unless...)
- Portals can now only send you back, and also swap what dungeons you'll encounter in the 25-floor modes.
- The shopkeeper will now do the favor of unlocking all doors for you when he appears.
- You can now walk through arrow-shooting totem traps.
- Keys can no longer spawn behind chests.
- Better graphics for the weird bubbles in the flooded temple.
- Merchants no longer kill something while you climb the stairs to the Arena's back room.
- Mushrooms now ????
- Improvements and fixes to the village:
- You can now sit at the bonfire in the village to heal!
- Potions are now 50% off!
- The armor shop now sells one of each armor type.
- Lamp oil will no longer degradate in the village (and other peaceful areas).
- NPCs now speak a little faster.
- NPCs now ????
- Improvements to the inventory:
- Character name, level/class, game mode and floor are now drawn better in the inventory.
- Unequipped items now tend to go back to the inventory slot they were before.
- When hovering over shortcut slots (including the Combine one), a line is drawn between it and the actual location of the item in the inventory.
- You can now level up from the EXP given by certain Artifacts, this also means you can level up even while in the inventory.
- There's now an unique sound when upgrading spells.
- Fixed a crash when opening the inventory at the exact same frame a ranged projectile attack is made.
- Fixed various crashes when doing very specific things in very specific situations (usually combining + shortcuts) on the inventory menu.
- Improvements to the title screen and other menus:
- All menu buttons' delay between ticks are now FPS-independent, to improve their usability when uncapping the game's framerate.
- Buttons that accept left/right inputs are now drawn more like arrows.
- Endless modes now keep a record of the highest floor reached upon death, visible in the title screen.
- Better title screen backgrounds.
- Improvements to character creation:
- BEARDS! 6 new styles that fit with the hair ones.
- Your character's age now makes its hair whiter!
- You can now go back to the previous character when randomizing!
- You can now gravedig the most recently deceased character to use his appearance again!
- Customization sliders can now be clicked to set their values.
- Hair/Skin/Eyes Tone sliders now change to reflect the Color.
- Weight can now go much higher and lower.
- Better background visuals.
- Improvements to configuration options:
- Auto-Shortcut: Allows you to turn it off or set it to an alternative mode (shortcut all items left to right).
- Imperial Unit measures (pounds and feet/inches).
- Gamepad Deadzone.
- More window size options (not to be confused with Resolution, which is locked for the pixelated effect): 1440p, 4K and 8K.
- Many small improvements and extensions to item descriptions and tip notes, to make them easier to understand.
- Better item sprites for Chain weapons.
- The MP cost of Spells in scrolls is now shown.
- Artifacts that costed full Health or Magic can now be used even if you're not at full HP or MP.
- Various misc sound fixes.
- Fixed oddly low FPS while playing on Windows 10 and up, specially in newer hardware, by adjusting the game's default Sleep Margin.
- Other small fixes and improvements.
Thank you for the amazing reception and feedback. All of this is possible because of you!
And stay tuned for more free updates!