- More efficient server heartbeat code
- Save games are now located in %localappdata%/Vein
- Maps, records, video discs can now go in document shelves
- Zombie limbs are now skeletal and will flop around
- Add direct connect button to server browser
- Add `POST /notification` endpoint to HTTP API
- Add whitelist for dedicated servers
- Add 24-hour time setting
- Cut XP gain from dismantling in half
- Server racks are now movable
- Add Tired Multiplier setting
- Add convars: `vein.ResourceHunk.QuantityMultiplier`, `vein.ResourceHunk.QuantityMultiplier.Tree`
- Increase default actor partition batch size on dedicated servers (vehicles load in faster)
- Server browser now displays total playercount
- Add notification if you try to open the admin menu but are not admin
- Add UI for stat boosts, addictions in the character menu
- Partial work on gamepad support; key icons for gamepad
- Many localization fixes
- Compress save games that are sent in via the feedback reporter
- Zombies will no longer spawn in buildings you have recently visited
- Tweak zombie spawning parameters
- List XP boosts on cooked food
- Add new foliage
- New music
- Add dd-mm-yyyy date setting
- Add keybind icon to usable menu
- Add double doors to the world to replace two single-doors; they share the same lock between the two
- Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds
- Rugs are now moveable
- MREs now take 50 years to decay
- Lockpick keys are rebindable
- Ability to give other players items via the admin menu
- Add -autotrace command line option
- Add ability to place weapon cases on walls
- Add ability to fill fluid containers from gas tanks, etc.
- Add AFK pause timer support
- Hazmat suit and rebreather now block smells
- Gas pumps require power
- Add Always Show Hotbar setting
- Add UI settings section to settings menu
- Church pianos now have MIDI controller support
- Fix plants not growing when you're not around
- Fix Furniture Respawns category
- Pause the game if a controller disconnects
- Add "Invert Horizontal" setting
- Gas pumps are wireable
- Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance
- Prompt dismantling when you try dismantling keys or hydraulic tools
- Add Items Crafted, Basketballs Sunk stats
- Add some new vehicle sounds
- You can now fill oxygen tanks, gas canisters, etc. from car tire pumps
- It costs $1 to use air pumps
- Zombies can have glasses or backpacks on
- Add ability to hitch vehicles to each other
- Add permission zone system for server admins
- Sky and lighting changes
- Add dismantling tool requirements to many items that didn't have them before
- Item dismantling adjustments for most items
- Unique glove box and trunk spawns for vehicles
- Add buildable camera
- Add crystal resource nodes for mining, crystal related recipes
- Modify how built furniture refunds you when you destroy it
- Add `POST /save` to the HTTP API
- Landscape grass changes
- Add 'quantity to craft' slider to workbenches and stoves
- New hunting system: skinning, butchering, limb processing etc. added to dead corpses
- Upgraded textures on some fortifications
- Add baked fish recipe
- Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep
- Nerf scavenging stat, but remove the cooldown on it
- Add oxygen detector item
- New skill magazine art
- Add underwater caves located in both large lakes currently available in the game
- Update a lot of low-res textures to be properly detailed
- Hazmat suits now block sunburns
- Update main menu text and credits
- Add ability to commit suicide with firearms
- Add `-UseGameSaveDir` launch option to preserve the 0.022 save directory
- New soda meshes and vending machine materials
- Explosives do 6x more damage to scrap metal fortifications
- Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture
- Some underwater points of interest added, such as sunken ships
- Hydraulic tools are now waterproof
- Add animations to some UI (timed use, conditions, etc)
- Icon added for disc items
- Only show inventory search clear button if there is a search present
- Trophies are equippable
- Force third-person view when exercising
- Vending machine buttons now dispense specific sodas
- Add walk speed, run speed, crouch walk speed, swim speed settings
- Increase FOV slider max. to 120
- Add DiscoverEveryWildlifeEntry cheat
- Increase text sizes by default
- Add text scale setting
- Add projector which works like a TV but projects on walls
- Drinks and foods now have condition bonuses based on their temperatures
- New hunting related items
- You can dismantle birds you've shot out of the sky to get bird parts and meat
- Bloodmeal and bonemeal functionality as fertilizer
- Fix some strange building temperature behavior via a new algorithm
- Add peristaltic pump to pump blood out of a dead animal into a container
- Add thermostats to most buildings; building temperature is regulated by this
- You can use different types of bait with a fishing rod
- Sky tweaks and fixes
- Desync fixes for power and water in multiplayer
- Walk-in freezers now have switches
- Radiators are now wireable
- Fix getting cut on barbed wire when walking through fence gates
- Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both
- Warehouse ladder cages should no longer block the camera
- Adjust tooltip for crafting recipe durations
- Fix some bad physics on carpets preventing stuff dropped on them from being used
- Major rework of how UI windows work in preparation for gamepad support
- Update tooltip for ore crusher fuel slot
- Update fish journal, journal text
- Fix physics for sedan, SUV2 being incorrect
- Log the build number in the server logfile so we can debug issues easier
- Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter
- Optimize foliage performance and streaming distance
- Fix fridge using the wrong destruction effect
- Add collision to lights in Mill No. 3
- Disallow stepping up on destroyed furniture bits
- Fix radiator sound restarting over and over again
- New .38 special custom animations, WIP
- Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)
- Add bone hammer weapon/tool
- Turning on a headlamp in your inventory will turn on the flashlight
- Code locks now disallow non numeric characters
- Analog clock items no longer show seconds to be at parity with wall clocks
- Possible fix for fans disappearing
- Prevent rain from going through most buildings on low quality setting
- Fix workbench fluid text not wrapping
- Fix some soft locks in tutorial
- Teleporting while noclipping no longer makes you fall through the ground
- Fix zombies sometimes spawning underneath cliffs
- Fix rain going upwards at the bar and grill
- Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)
- Fix any teleport locations that put you in the ground
- Fix round-by-round reloads of firearms being chaotic
- Add AMD FSR
- Fix some windows not closing when you walk away from what you're using e.g. workbenches
- Update utility vehicle gas tank location
- Fix floating backpack weapons
- Prevent skipping the search timer by closing and re-searching a container
- Glass sheet item is now opaque for usability reasons
- Fix strangeness with lantern light color, intensity, use options in inventory
- Fix vehicles flying away when you load a save game where something is on the vehicle
- Add item inspection menu: click an item's thumbnail to get a full screen preview
- Item icons/thumbnails now have a loading spinner
- Add ability to spawn specific photos & add a photo ID to photo items - get collecting
- Notarget no longer turns off after teleporting
- Some material upgrades for items
- Add new pet photos
- Fix death from being a passenger in a vehicle saying 'you were beaten to death'
- Only show watermark in experimental; move watermark to bottom left
- Improve water graphics slightly
- Third-person camera is now slightly smoothed
- Fix
appearing in news in the main menu- If an item is locked in your inventory, you now receive a prompt to dismantle it
- Fix backwards fortified doors on American Legion
- Admin menu text entries are now clearable
- You can now clear bed spawnpoints from the sleep menu
- Show some crafting info on items (e.g. pork shows that it is 'searable meat')
- Fix invisible wall on railroad tracks in Russia
- Fix walls being splotchy and artifact-y in the dark
- Visual and lighting fixes
- Correct hunger and thirst conditions; they will now damage you
- Add overall health recovery per second to the medical menu
- Update HUD condition UI to fade in and out
- add FreezeConditions cheat
- Dead characters, zombies, animals will not be removed if there is a player nearby
- Control clicking on existing map points won't block creating new ones
- New stat book art; stat books now display which stat they boost
- Adjust interior lights for performance
- You can now place items on mousepads
- Add date/time readout to admin menu
- Add some music to the radio, finally - thanks Remancer
- Fix cut items displaying wrong hunger satiation
- Fix vehicle exploding away when loading into a save while sat in a vehicle
- Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)
- Much faster load time to load into multiplayer games
- Fix falling through basements
- Fix numpad key binds not showing an icon
- Generators, vehicles will turn off when there's no fuel and won't auto restart
- Reduce amount of fog glow from lights
- Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there
- Misc. map fixes
- Exploit fixes
- Performance improvements
- Crash fixes
- News and updates
- VEIN
- VEIN 0.023
VEIN 0.023
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 22232151 · 0.023 branch
Steam updated · First observed