Developer postOriginal post (opens in a new tab)

0.022 Hotfix 17 Released

  • Fix duplicate "Items Respawn" setting
  • Fix UCs damaging each other inside each other's radii
  • Fix "Dismantle All" not being disabled properly like "Dismantle"
  • Significantly reduce RAM usage
  • Fix broadcast radio items on Farm
  • Fix kerosene heater not consuming fuel
  • Fix wrong notification when extinguishing kilns/forges
  • Fix utility cabinet jurisdiction being split when there are two utility cabinets close to each other
  • Fix soil bag description saying "average quality" when that's not accurate
  • Adjust dropped item locations so you can't drop an item inside yourself
  • Fix floating riot helmet in prison
  • Fix vehicles flipping out when parked in water after water freezes
  • Discourage AI from pathing through water if there is a bridge available
  • Fix falling through map when exiting overturned vehicles
  • Fix one house with no snap points for construction
  • Fix static workbench in prison workshop
  • Fix mesh swappable containers (tire shelves, log storage, etc) not showing their contents
  • Fix schematic bench not working properly in multiplayer
  • Fix 'saving' notification not always going away
  • Fix plants not always showing the correct mesh for what they really are (mature, dead etc)
  • Fix overencumbered loot bags not receiving anything
  • Fix equipped firearms' attachments having a floating attachment beside it
  • Fix some incorrect vehicle exit positions
  • Fix loot bags spawning when destroying locked containers
  • Some texture fixes
  • Fix vehicles flipping out when hitting zombies
  • Fix car alarm being clearly audible through walls
  • Hazmat suits now block sunburns
  • Update main menu text/credits
  • Fix flickering lights on windshields at night with headlights on
  • Drying racks can now be used to dry towels faster
  • 6x boost to explosive damage for scrap metal tier; reclassify AT4 damage profile as high explosive
  • Fix withdrawing fluid from a fluid tank, rain collector, barrel etc. into an item
  • Fix persistent corpse meshes/art
  • Fix rain coming through domed warehouses
  • Fix being able to refill containers from frozen lakes
  • Fix floating when sitting on a specific sofa
  • Add better tooltips to medical menu flags
  • Fix zombie hair appearing when you loot their clothes
  • Fix juicer physics when placed on a vehicle
  • Fix being able to wash yourself in fluid containing items that are frozen
  • Fix floating corpse in Lyon Mountain Detention Center
  • Strength and vitality XP are now scaled by the mass of the object you are moving
  • Add utility cabinet upkeep readout to the HUD
  • Reduce campfire volume
  • Fix inverted door snap points on car dealership
  • Reduce the speed of change of temperature in fluid barrels
  • Fix character selection showing immediately after creation on dedicated servers
  • Add "decaying" notification to tooltips on furniture if it is decaying
  • Fix death location not showing up on compasses
  • Fix UC menu structure requirements not being affected by perk multipliers
  • Change "Insert battery" to be disabled rather than hidden if you have no batteries
  • Fix incorrect assignment of UCs to structures (if you had two UCs, one indoors and one outdoors, the outdoors one would be prioritized)
  • Fix incorrect UC visualizer on UCs built indoors, increase UC visualizer resolution
  • Fix some ID cards
  • Loot bags automatically remove themselves after 4 real life hours
  • Fix server passwords being case insensitive
  • Fix some gas/fluid tanks desyncing in multiplayer
  • Fix being able to drag and drop non-tool batteries on tools
  • Fix some bad power plant materials
  • Fix weird physics in power plant
  • Fix some logic with removing cameras
  • Fix wooden bench name
  • Add player character movement settings
  • Fix switches disconnecting from lights in some instances
  • Performance fixes
  • Crash fixes

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 21454296 · 0.022h17 branch

    Steam updated · First observed