- Save validation/testing system for future proofing
- Fix rainwater collector not filling up properly when you leave far away and come back
- Add MainMenuMinimal map, which can be used for debugging crashes
- Add vein.UtilityCabinet.RadiusMultiplier setting
- Fix repeated melee hits in multiplayer
- Add combat logging setting - server owners can set e.g. `vein.CombatLogTime 30` to keep player characters on the server for 30 seconds after disconnecting
- Prevent movement, using things while the world is loading in
- Workaround to prevent Linux/SteamDeck users from seeing far LODs due to 5.6 breaking something
- Fix whitelisted containers, like wood log storage, from annihilating dismantling results when dismantled in the inventory
- Fix crate scaling when placed on shelves
- Better sprint networking
- Localization fixes
- Fix deaths while building leaving the UC visualizers up
- Fix mattress exit position so you don't get stuck in it
- Fix being able to make a UC unusable by claiming it, kicking the original owner, and leaving
- Fix one of the collision issues with attaching stuff to vehicles in multiplayer
- You can now build barbed wire on fence gates
- Fix camera feed text sticking around on TVs when the TV is off
- Fix floating main menu basketball
- Fix being able to wire a makeshift battery into another for infinite power
- Fix car battery shelf spawning a bunch of tires
- Fix compost bin placement on vehicles
- Car alarm distance fading fixes
- Fix utility cabinet decay not destroying stuff at 0 health
- Add max TV wire distance setting
- Increase utility cabinet capacity to 600 lbs
- Silence a couple dedicated server spam logs
- Crash fixes
As always, if you have any mods installed that you haven't updated, you will crash - please be mindful of this.