- can select color for you faction
- working on story mode (no spoilers)
- fix being able to interact with world when loading
- add hints about development milestones (not the Colossal Citadels milestones, but Empire development in the game...)
- pressing esc will cancel targetting for all targeting modes now
- hovering workers will now also display their production and efficiency
- improved some tooltips
- can now right click portraits and do usual functions
- can now unassign workers from right click menu
- added Egyptians faction
- added Pyramids structure
- some random-rolling productions now can only appear for specific factions
- production priorities
- production category priorities
- world visibility is saved and loaded correctly now instead of being forgotten
- cursor color now also tells about visibility
- Colored: fully visible
- Grey: badly visible/old
- Black: unknown
- workers can now be assigned to soldiers also by clicking portraits, not only the map
- slightly decreased visibility range for all creatures
- fixed bug where enemies walk out of fog and you don't see who's attacking
- performance improvements
- fixed some bugs with Undo Turn
- some spells now apply before the production happens
- fixed issue with creatures not receiving multiple level ups when they receive huge amounts of exp
- new understandings: "Metamagic: Midnight", "Metamagic: Dawn"
- fixed crash when pressing space in main menu
- fixed bug with some structures not adding understandings to the deck sometimes
- new conditional modifier "on redraw"
- redraw button is added to the belief choice (the Ban Production menu)
- "on production" conditional modifier is now separate from "on mining"
- fixed bug where weapons acquired in batches were not always equipped
- fixed bug where soldiers were assigned differ on server and on client
- added tutorial message about experience
- significantly boosted "monument"/"library" would structures - they add 2/3 random understandings to the deck of learnable understandings
- all remaining world structures that gave choice of understandings now apply them to you instead of adding to the deck of learnable understandings
- when something adds an understanding to your deck or to acquired understandings with a timer (e.g. from a Library event), there is now a windows that shows you all added understandings
- dagger production doesn't require fuel anymore
- fixed some sounds not affected by Master volume slider
- fixed issue with blueprint names not displaying in inventions
- creeps on far locations on the map have slightly less hp now
- fixed colors of neutral creatures
- improved gameover screen
- fixed buildings and ships appearing outside of borders on production
- added an error notification when a production can't find a place to build
