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Patch notes for July 30th

- Addition of 2D tokens for 2D map mode
- Light model changes
- FPS fix
- Settings AI and tooltip speed slider swapped around
- Unit suppression indicator made larger
- Unit base colours changed to be closer to board game
- Menu scrollbar speed adjustment

Note that the light model change is to resolve some immediate overexposure issues on counters but has caused a couple of minor display issues that will be fixed in the coming days.

Known issue:
As mentioned previously, the Early Access is the first time that the multiplayer system has been under heavy use. It's great to see it being used! There is a known issue where occasional game startup corruptions (probably due to accidental mid-save disconnections) are blocking access to the "Available Games" screen. This causes the screen to fail to return any games. I have a manual fix but a better fix is in the pipeline. The in-progress game screen is unaffected.