Now Roguelite is the main mode of the game and all mechanics are rebalanced around it.
-There are 14 encounter rooms to fight the emotions!
-Characteristic system is now changed to the rewards, that grants to you after winning the encounter.
-The rewards are: Health, Stamina, Attack, Heal and Abilities.
-Abilities reworked! Now they are customizable by increasing: damage, charges and cooldown reduction.
-Now you start only with RMB ability and for others you need to fight and win in the encounter!
-After you die clearing all your rewards and happiness transforms in suffering - new currency.
-Added new miniboss - Sorrow
-Added 2 new enemies - Envy and Shame
With future plans to add infusion system, add new weapons and biomes, later would also be story updates that would have place between the runs.
