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v1.6.1 Patch Notes
- Arrow particle effect to move up if player is at bottom of the screen. Another particle effect at the top for the player to move down
- Music playlist page, listen to the soundtracks in the main menu
- 3D animated galaxy/nebula backgrounds
- Load galaxy materials/cubemaps/soundtracks on demand (decreases app memory usage)
- Chill pause music
- Skins customization (getting Wavecade - Designs Pack unlocks these)
- Styles customization (getting Wavecade - Ships Pack unlocks these)
- Monospace score text
- Block trails optimized and doesn't impact the framerate as much. Always enabled even if "extra visuals" is disabled
- Ship/propulsion selection is updated when pressed
- Armor piercing sound improved
- Remember last game mode when opening Game Rules UI the second time
- Carnage report page shows overview/details/screenshot
- Pause menu UI improved
- Main game UI improved
- Perks UI improved
- Ships meshes separated with one submesh per renderer
- New nade design
- Sound FX sidechain (ducking) against music
- Score award improvement
- Game rules UI now has pagination
- Looping videos play when play mode option is selected
- Player is awarded a 1UP after defeating the boss as well as powerups and a score bonus
- Removed warning in Settings UI if no settings were changed upon exit
- Fixed alignment issue on "no lives left" UI
- Fixed UI background issues on some pages
- Laser particle lifetime based on its angle for consistency
- Can now highlight reset/play buttons in Custom Game Rules page
- Fixed jitter on player boundary markers
- Particle explosion improvements
- Fixed issue where footer in play menu wasn't visible if there was no carnage report available
- Fixed issue where player can be hit on the first second the boss fight starts
- Armor blocks now require the amount of hits to destroy them
- Tutorial UI pauses if game is paused