I've mostly been focusing on fixing bugs and preparing for the Fozo cross promo and in game event which we will be testing today starting in 3 hours!! (see my next update for more details!)
Other stuff
- Made cache updating much faster and more responsive for people with poor internet connections
- Added Paint Bucket tool to dungeon builder
- Floating block mode in dungeon builder
- Character controller now checks a larger area to see if it's on the ground. This will help with jumping on platforms.
- Prevent players from dropping items in dungeons. (it never worked and would cause errors)
- Added all player created blocks
Bug fixes
- Fixed bug that prevented game from loading
- Fixed bug where enemies could not take damage
- Fixed bug where account could not be created
- Fixed bug where enemies were not spawning
- Fixed bug where terrain generation would not work near coords (0,0)
- Fixed slicers
- Fixed and improved trailer recording tools
- Fixed bug where user could have no fast travel points if they failed to sign in the first time
- Fixed bug where crafted item names could not be edited
- Fixed bug where items were not being properly combined in chests (this allowed item duping)
- Fixed bug where crafted items were not being updated if they were placed in a chest
- Fixed bug where empty block pallette slots would look like spikes