Hey! I've signed up for the next Next Fest!
In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective!
General
- fix softlock during arbor fight in Muldahara (?)
- made enemy body collision a bit squishier
- line up timed platforms in 2nd hive histhana
- zyng projectile is destroyed on collide
- condense and streamline the collection sequence in anahata
- add checkpoint before ryx encounter
- increase speed of 2nd wall platforming challenge in anahata
- fixed mystery hitbox for lub in histhana
- widen final column in the path ov hum
- make hall longer before ragakeet
- make last platforming challenge in muldahara a little longer
- increase ground friction when not holding a direction
- added a new platforming challenge in muldahara
- reduced overall number of projectiles
- reduced difficulty in path ov visions
- raised default stick deadzone
- added new blocking sfx
- made all required switch sections permanent in main levels
- adjusted xp reward for most sources
- rebalanced almost every enemy
- changed how encounters spawn enemies
- made gun a little punchier (no change to stats)
Charlet
- nerf tackle stam damage
- boost hammer stam damage
- increase hammer speed
- you can now block to cancel the rolling animation
- you now hold block to lock facing while aiming weapons instead of some holding and some not
- you can now do short dashes while shielding instead of dashing out of shield
Moika
- spray duration, frequency and accuracy decreased
- reduce poise recovery
- increase damage recieved while stunned
- decrease gatling duration
- square up the walls in arena ( no more choke point at start of fight )
histhana
- removed 3/4th the enemies
- rebalanced the encounters
- reduced the number of spikes
- added a checkpoint before the final arena
UI
- fix the fight name for chamber of the aspirant
- unsquished input flags for xbox controllers
- shorten the checkpoint activation and add some charging sfx
- gave different realm types distinct portal sprites
- added boss hp bars
- added teleportals to warp the player around in a more friendly way
- removed the word fart from the file menu
- added stick deadzone options
- removed all portal tab from teleport menu
- added transparency to and extended duration of encounter and level curtain events
- fixed focus bug in inventory
- added images to every checkpoint in teleport menu
- reduced loudness of some music
- changed trauma shard image
- cleaned up some item description formatting
- reformatted the save file menu
- spiced up xp label
- reformatted IRC to more closely reflect modern chat apps
- fixed camera look not cancelling sometimes when sliding
