Hello, dear inhabitants of this Gloomy Juncture,
📢 New Demo + New Trailer
Demo v0.7.5 is live! And we're celebrating Gloomy Juncture being selected as a breakout game for Six One Indie!
They invited me to make an introduction... Big mistake. Anyway, check it out and don't blink, because you might miss important details... 🐈🔫
Here's the presentation, featuring Link the Black Cat, and followed by the New Official Trailer:
The showcase was streamed live on Six One Indie, IGN, GameSpot & GameTrailers, here's the whole showcase (Gloomy Juncture starts at 44m44s) - still can't believe it 👀
But if you like it spicy, I've also released the uncensored version of the trailer on YouTube:
https://www.youtube.com/watch?v=bfGYIvn9wKYhttps://youtu.be/bfGYIvn9wKY
General Demo Changes
[ FEATURES ]
- Scrollable Inventory: Mouse scroll will equip/unequip the last selected item (or most recent if none is selected)
- Toggle Puzzles will now auto equip the required item (if nothing is equipped) when the player wrongfully tries a 'Normal Interaction' (e.g., 'Peculiar Crystal Boxes')
[ IMPROVEMENTS ]
- A few interactable titles changed to better fit the narrative
- Added extra and alternative narration lines of different types, such as: item pickup feedback, focus on interactables, and dynamic events
- New Office Computer shader effect with new animation improvements
- The Cretin remains interactable while looking at TV (the behavior will change on full release with new animations and dialog lines)
- Puzzle Solved sfx/jingle no longer plays when interacting with Toggle Puzzles (e.g., 'Peculiar Crystal Boxes')
[ FIXES ]
- A bug that sometimes prevented the Item name to appear on the hint UI at the first interaction
- A very rare bug in Dragon Dungeon that incorrectly showed the key as not picked
If you want to reach out, join us on Discord:
https://discord.com/invite/Xh5qY7W7fX
I'd love to hear your thoughts and get all your feedback.
Cheers,
Filipe