SQUAD COMMAND:
* 'Squad F1 submenu: hold ranks' is now on as default, and is updated to always prevent soldiers on follow to run after enemies.
To allow them to charge enemies, press the 'Squad F1 submenu: hold ranks' keys to toggle it off.
To ensure they won't run after enemies while commanded to stay, use the F3 submenu: 'Hold Pos' command instead of 'Stay' (this is updated too).
* After combat ends, player squad members will now go back on follow if they were before fighting started.
Thus, even if squad hold ranks is off and they ran after enemies, they should return to follow player.
BUGFIXES:
* Issue with squad not stopping at the position marked with F4 (since Performance Upd. 1 or 2) has been fixed.
* Same issue also affected NPC soldiers running during combat in same way, where they would not stop running and thus would appear to be fleeing.
* Chinook call by base radio with player squad should now land in a better location (for some bases probably not so much).
IMPROVEMENTS:
* Agent Orange effects should now reach further down from the airplane and helicopter.
* Ground surveillance Radar station can now be built by player.
NPC ANIMATOR:
* NPC fix for sometimes getting stuck in idle animation while moving (sliding).
* NPC faster transition to walking animation in some cases (less initial sliding).
* NPC no looping of raised rifle idle animation.
NOTES:
This update got pushed out fast when I realized the issues mentioned in bugfixes.
Thanks for playing and giving me feedback!
