Hey everyone Arn here.
I hope you're all doing well.
I wanted to share an important update about the development of Yours Truly, especially regarding the movement system and where the project is heading next.
✨ Why Overhaul Movement?
To be completely honest:
I wasn’t comfortable releasing a game I wasn’t satisfied with.
Movement is the very first thing you feel in Yours Truly before the story, before the emotions, before the world unfolds around you. If the character controller didn’t meet the standards I hold for this game, then everything built on top of it would suffer.
The old controller wasn’t giving me the fluidity, responsiveness, or emotional expressiveness I wanted. So instead of pushing forward with something I wasn’t proud of, I made the decision to rebuild it from the ground up.
And it was the right call.
🔧 What’s Improved in the Overhaul
Here’s what the new character controller brings:
• A smoother, more responsive movement system
Liam feels grounded, controlled, and more “human” in his motion.
• Better momentum and weight
No more stiff transitions or floaty stops movement is intentional and satisfying.
• Rebuilt climbing foundations
Cleaner ledge detection, better transitions, and more reliable traversal.
• Improved animation blending
More fluid, expressive movement that supports the emotional tone of the game.
• Camera improvements
Smoother camera-to-movement translation, especially in tight or vertical spaces.
Movement now feels like an actual extension of the player not a mechanic you fight with.
🔥 What’s Being Overhauled Next
Movement is just the first pillar of several major upgrades coming to Yours Truly. Here’s what I’m tackling next:
• Emotional Boss Encounters
A more cinematic, readable, and impactful system for confrontation sequences.
• Memory Shard Rework
Better pacing, stronger emotional payoff, improved UI/UX,
Working on making it a currency in the game as well.
• Environmental Interaction Improvements
Climbable surfaces, collectibles, better puzzles.
• Semi Open world and Level Flow
The game no longer follows a level-by-level structure; it’s now more of an open world where players are free to explore, though with some limitations compared to true open world games, think dark souls type of level design, I’ve also added more verticality, improved the pacing, strengthened the introductions, and clarified the emotional beats.
• Visual Messaging & Lighting Pass
Atmospheric consistency, fog transitions, ambience polish, and world clarity.
These overhauls will help the entire game feel more cohesive, intentional, and emotionally powerful.
🎥 Upcoming Showcases
As each system reaches a presentable stage, I’ll be sharing:
before/after movement comparisons
climbing and traversal showcases
environment updates
thinking of adding a minimal combat system.
new memory interactions
I want you all to see the difference not just read about it.
🎮 New Demo Coming Soon
This is a big one:
Once the new movement system and early levels are polished, a brand-new demo will be released.
It will include:
the updated movement
early traversal improvements
improved level pacing
new environmental interactions
and pieces of the reworked emotional systems
I want the demo to be a true reflection of the direction Yours Truly is heading not a prototype of the past.
I’ll announce the exact release window once everything is locked in.
Thank You
For every wishlist, message, comment, and bit of patience thank you.
This project is deeply personal to me, and I want to give you a game with meaning, intention, and heart.
Taking extra time isn’t always the easiest choice, but it’s the right one. You deserve my best work, and I intend to deliver exactly that.
More updates (and gameplay!) coming soon.
Arn
Developer of Yours Truly
