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DEVBLOG - 07/24
- Bouncing eyes easier to dodge;
- Balanced Cemetery level;
- Bugfix: Desert level no longer bugs on Game Over;
- Bugfix: Secret levels (Star Challenge) no longer bug on Game Over;
- Rats now have only 1 HP;
- Some types of slimes now have less HP;
- Player no longer gets stuck in the secret alternate route of the Clock Tower;
- Ice areas have been balanced;
- Bugfix: Cannon is no longer dragged by the player;
- Bugfix: Treasures in the beach level are now in the correct layer;
- Shortcut to the sea can now only be opened with ice power (as it was meant to be from the beginning);
- Balanced beach level;
- Bugfix: MonsterTile for Mushmoon in the Cheese Moon room has been added;
- Balanced Moon level;
- Balanced Desert area;
- Balanced Hipoteca Mines area;
- Bugfix: Angel Slime now bounces back when hitting a MonsterTile;
- Balanced Sky area;
- Balanced Castle area;
- Balanced Casdun area;
- Magical buttons are now more visible;
- Secret passages now have a clue;
- Ice is now slightly less slippery;
- Bugfix: Character now moves normally after falling into water abysses;
- Some minor adjustments to Noel's Cave level design;
- Bugfix: Correction of a text that should be in Portuguese;
- New music for Desert area;
- Remix of Beach and Sea music;
- Added shadows to missing area holes;
- Increased duration of the Rapid Shot item;
- Adjusted the text of the Magic Shield description;
- Changed the icon of the Rapid Shot (in-game);
- Magic Shield now lasts longer;
- Bugfix: Protective rings when opening a save;
- Bugfix: Duplicate Castle boss;
- Bugfix: Mission item talkbox in the Sky level now appears;
- Slightly adjusted the character's jump button;
- Bugfix: Falling into the hole within the water and respawning inside the water (previously respawning with weird physics);
- Bugfix: Secret items in Casdun;
- Added broken wall for the secret item room in Casdun;
- New music for the Sky level;
- Minor adjustments to the Tower area level;
- Bugfix: Deleted old hidden save points;
- Minor adjustments to the Village area level.