Hi everyone!
We have entered the accelerated production phase. This is basically the part where the project goes full-throttle, especially with adding actual content.
My goal is to have a sizable Early Access build ready for release sometime in Q1 2026. This means:
Around 5 hours of story content, depending on player pace, and also freeroam without a time limit
The story will introduce a player-generated character to the vampire lineages, loads of characters, and the political realities of who runs the city
A slice of the planned overworld with enterable points of interest
An early version of NPC simulation in this overworld (NPCs will have their own motivations and goals, will travel/patrol, can make decisions, can belong to factions, can be hostile or friendly to the player, can remember things, etc)
The player can interact with these NPCs (attack, trade, manipulate, take jobs from, etc)
A variety of jobs/contracts that can be undertaken
A functional and satisfying combat system that is open to further refinement
Variety of low-level enemy types for early game
Loot/equipment
Tabletop-inspired, class-based skill trees (multi-classing is planned but probably won’t make it to EA)
Basic factional and character trust mechanics
3D sex scenes with optional POV view (similar to the one in the VARA demo)
All the additional systems needed to support this in a clean, usable and hopefully non-buggy format
A LOT that I probably didn’t list. This is a mammoth-sized project
Needless to say, I’m going to be a little busier than normal :D. This means I probably won’t have much time to put out much in the way of detailed videos or write-ups. Although, hopefully I’ll have full clips of gameplay soon.
The foundation is laid. Now we’re going to build a house. 💪
Below is a screenshot of the working model for Proxy, the sardonic hacker/medic some of you may remember from the old demo. 
