Anima: Enhanced Edition — Update Changelog
Controls & Gameplay Feel
- Input Buffering: Added an input queue system for attacks and dodges to eliminate clunky delays and ensure smooth action chaining during high-intensity combat.
- Controller Support: Implemented a completely rewritten input architecture providing native, plug-and-play support for Xbox, PlayStation, Switch, and generic PC gamepads.
Cinematics & Visual Polish
- Story Cinematics: Completely redesigned key narrative beats and boss introductions with cinematic camera angles, updated lighting, and dramatic pacing.
- Combat Feedback: Added hit-stop frame freezes and subtle screen-shake effects to magical attacks to increase visual impact and weapon weight.
Performance & Hardware Optimization
- Rendering Pipeline: Optimized GPU/CPU rendering routines to provide massive framerate boosts, specifically preventing frame drops during particle-heavy boss encounters.
- Steam Deck Integration: Adjusted UI scaling parameters and increased minimum font sizes to ensure perfect text readability on handheld screens.
Localization
New Languages Added: Integrated full text localization for the following languages, selectable via the options menu:
French (Français)
Spanish (Español)
Japanese (日本語)
Traditional Chinese (繁體中文)
Simplified Chinese (简体中文)V
