🛠️ Seven Cities – Patch Notes v0.2.03
Thanks to everyone in the community for your incredible feedback and bug reports — many of today’s improvements come directly from your input. Please keep it coming, and enjoy the smoother experience!

⚙️ Important System Update – Specialization Overhaul
Big changes to how specializations work for more freedom and early-game build diversity:
- Column cost reduced:
- From 2/4/8 ➜ 2/3/4
- New unlock system:
- Players now begin with one choice per column.
- Progression tiers unlock at levels: 10 / 15 / 20 / 25
🧩 Fixes & Content Updates
🗺️ Activity Fixes:
- Fixed chest issue in Main Sunrise activity
- Fixed Wi-Fi activity bug in Sixth Avenue
- Fixed chest issue in Natural Museum
🧠 Specializations & Engineering:
- Server Tempest added to Engineer specialization
- Removed broken specialization panel with no icon
- Fixed specialization panel issues in both arenas
🎯 Gameplay Tweaks:
- Reduced HP of Explosive Guardian and Siphon Guardian (HealthMin: 99 ➜ 50)
- Increased enemy count on all non-story maps
- Added a 2-second buffer between crowd control effects on your character
- Fixed elite enemy spawn in Arena
- Increased explosion VFX duration for Exploding Guardian
🎨 UI & Visual Improvements:
- Fixed minimap NPC icon colors in Camp
- Changed color of Teleporters in story mode for better visibility
- Removed “Back” button in Camp when a mission is still running
- ➜ Use the Taxi system to return to the map
- Fixed floor item labels blocking skill casting & shooting
- ➜ Huge improvement in gameplay feel!
- Change the default background of the minimap (remove dots)
📚 Codex & Localization:
- Renamed “Gadget” category to “Tech”
- Added item rarity descriptions in Codex
- Updated passive icons in Codex
- Fixed localization for ArenaModifier: "Critical"
🐞 Bug Fixes:
- Fixed double reward issue
- Fixed enemy pool memory leak causing enemies to remain stuck
- Fixed missing pixel drops on new drone enemies
