We're applying a minor patch, making final adjustments on gameplay, class balance and further applying new content. Here are the patch notes:
- All enhancements now have unique attack speeds, this means certain enhancements considered weak have an upper hand now
- Paragon enhancement costs redesigned to reflect new changes
- Paragon panel now displays active paragon's stat alignments with bars
- Health conditions cure costs are now displayed in population panel
- Fixed the issue where game would crash when a clairant paragon is chosen