It's Early Access Release day for DINO MERCS!
While it's an exciting day, I'm not celebrating quite yet - still have a lot of work to do. I'm currently cleaning up bugs and rough patches. Also, I'll be starting on a patch to address some game balance issues.
Here's what I've fixed so far today:
v1.0.0
- Lower requirements for unlocking the other two characters
- Fix issue where transitioning between scenes with either music or SFX muted caused unmute button to not be interactable
- Overhaul tooltips ... again. Too many issues with previous implementation
- Fix issues with UI/SFX audio not being on the right mixer channel in some cases, causing SFX to trigger even when SFX was muted
- Reduce damage reduction from Smoked/Overheated/Suppressed (50/75% -> 25/50%)
- Fix Battery shield blocking the first status in status grid
v1.0.1
- Fix rewards store (missing new tooltips and had some issues with non-card challenges breaking the page)
v1.0.2
- Fix title track not persisting to achievements/unlocks/intro/character-selection screens
- Fix enemy statuses not having working info text tooltips
