Hey everyone!
Thanks to all the players who helped us fixing the prologue with reviews and other feedback. Here is a list of all the work done since the release. The remaining changes will be completed in the full game, which we are returning to developing.
New context tutorials
The previous tutorial articles have been replaced with short, contextual notes with pointers to the interface elements. But you can still find full tutorials in your Journal.

Save-load system
In addition to our usual auto-save at the beginning of each turn, there are now 5 slots available in the prologue where you can save at any moment of the game.
Quest directions system revised
To visualize the direction in the current quest (south-east of the village) from the release version, a compass arrow has been added, which indicates the direction on the selected squad. The search area will also be circled on the map.

Overload and weight system has been revised
Added an inventory panel showing the current load and capacity of the squad and it turns red as soon as your party gets overloaded and starts loosing more energy. Energy consumption during overload and for normal movement were also reduced. Short rest also restores more energy. Warning phrases added for the overloaded party.

Resource tracking
Now, in the lists of buildings and crafting items, you can mark and track the resources you need for exact building or item. You don't have to return to the workshop or the construction site, and you will always see them on the main screen under the magazine panel.

Auto-equip changes
By auto-changing weapons to tools, the character will remember what he was armed with and will pick up his weapon again in case of an attack. If the archers run out of arrows, they take several from the quivers in the squad's inventory, and also return them to the quivers, upon removing the bow. If there are no arrows left, then in case of an attack they will grab a weapon or an available tool.
Balance changes
Construction now takes less time.
The number of identical actions required in some quests has been reduced to a minimum
Health points have been added to characters who join the squad when they are wounded
Roaming infected groups number was reduced before the Bell event
Characters won't auto-eat ingredients but you can eat them manually
Resources needed to start a long rest at the Tower been reduced
Now, items with multiple uses will be combined with similar items (food, arrows, bolts) once optimized
Smaller changes
Few items added to make players life easier (sacks, healing items)
Items descriptions added for leader's banners, some tools and kits
Icons added to show various mechanics like decaying items left on a ground
Party's sight direction can now be changed without switching to the party
Arrows and bolts will no longer fill party's inventory with dozens of smaller stacks
Thanks again for your help. See you at the Plague Lords release!
