
When I started writing this devlog in mid-March, I began with a list of features I had added since the previous devlog. There are performance optimizations, new content, and by far the biggest feature: a yet-unreleased VR mode.
I also saw this as a good day for a stunt post, it being April 1st. I considered a tryhard unfunny rap, but I ended up deciding that it was so tryhard and so unfunny that it would overshadow any ironic comedic value with genuine shame. I also considered posting a manifesto on the microscopic niche of Linux VR, but the manifesto ended up as a series of how-to guides that I am incrementally posting to Reddit. Therefore, rather than pleading in a chapter-length devlog for the reader to take interest, I give you a list of important changes since March 1st:
- Added more buildings
- Lighting and performance tweaks
- Dynamic resolution scaling
- Added remotely operated doors
- Added the first melee weapon
- Improved text layout for character dialogue
- Started pitching this as an adult-oriented game
- Misc. content tweaks
- Misc. bug fixes
I would post more GIFs and more text, but nobody can be bothered to engage with this content beyond a superficial level right now, so I'll leave it here. March was a productive month!
