Planned release
Q4 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Cyberpunk Fest 2026

    Jack in. 🖳📡 RSOD is part of the fest in its pre-release demo form. This a highly ambitious project with no full-time staff, so the release date (subject to change) is a number of months away. The snapshot available right now should be enough to entice fans of shooters and avant

  2. Developer post

    2026/07/26

    List of changes: Direct new players more strongly to the elevator Add some stuff to the multiplayer map Reward for completing the first cyber map More precise timing for FPS limiter

  3. Developer post

    2026/07/24

    List of changes: Added an outfit with a skirt Small tweaks to the multiplayer map Added a power-saving FPS limiter (max_fps setting)

  4. Developer post

    2026/07/22

    Changed the default skin Adjusted colors on various maps Added/reworked a map

  5. Developer post

    2026/07/14

    Added a CGA effect to some maps Changed the visual design of the warp gate

  6. Developer post

    2026/07/08 hotfix

    optimized a shader effect fixed major text input issues related to editing the settings

  7. Developer post

    2026/07/03

    Here are the changes in the latest patch: Added multiplayer chat feature (press Enter) Fixed multiple multiplayer bugs Fixed multiple AI bugs Some small map changes Made multiplayer playable before the tutorial (to more easily play with your friends)

  8. Developer post

    2026/06/18

    Texture quantization/posterization is moved to post-processing to affect lighting. It turns out buffer shadows are completely broken on Windows, so have some nice drop shadows instead. These graphical enhancements are only visible with PBR turned on (the default setting). This up

  9. Developer post

    May 2026

    This is no longer an open-world game. Also, the default gender has changed. You now start in third-person (toggle by pressing tab) in a hub world structure that resembles earlier iterations of the game but replaces vehicular traversal with portal travel. The hub structure simplif

  10. Developer post

    2025/08/16

    Some progress has been made since July. The minimap is now includes a real-time view of the map (unless pbr is set to false) Camera animations can now be skipped by pressing esc Weapon impacts changed to realistic sparks on most maps Bug fixes

  11. Developer post

    2025/07/04

    I had some free time and I decided to do some work on the games. It's a US holiday, and fireworks are literally going off around me as I write this. Now (with a little bit of developer effort) the engine is capable of showing 3D animated movies. At present, the game includes two

  12. Developer post

    2025/05/26

    Welcome back to another pre-release update. The game has had many incremental updates this year, but I thought this one deserved a little bit more emphasis. The demo and playtest builds feature new stuff that may be of interest: Voiceover dialogue . The clips are probably not fin

  13. Developer post

    2025/05/14

    Added separately adjustable playlist and sfx volumes Added ambient light trick to tower interior

  14. Developer post

    2025/05/05

    List of changes: Reorganized settings to include a Graphics section (you may want to manually delete RSOD/userdata/settings.ini) Added a depth_crunch graphics setting. Set this to false if your screen turns black when you pick up a weapon (only seems to occur with some Windows NV

  15. Developer post

    2025/4/18

    Added tonemapping Added fake bump mapping Reduced flashlight brightness

  16. Developer post

    2025/02/07

    Added "pbr" setting to improve performance on low-spec hardware Internal: added support for non-square particles

  17. Developer post

    Reflections on 2024

    A lot happened in the past year. Many felt the impact of escalating geopolitical events, and I am personally somewhat anxious about my own wellbeing in the coming year. There is a space for games that speak to these issues, but RSOD is primarily a low-brow action game, so I will

  18. Developer post

    2024/09/07

    List of changes Highlight the agent the player is looking at VTOL quick travel after the player gets implanted (this may be used for future missions) Give Gogol a 2-way entrance Default to 2x MSAA (This may lead to some breakage/white screens. You can change msaa to 0 in the sett

  19. Developer post

    2024/07/31

    Removed a screen shake effect that nobody liked Increased hick turn speed Added particle effect to enemy shotgun Made the grocery district a little larger

  20. Developer post

    2024/07/18

    Fixed a bug that made destroyed objects continue to display on the minimap