Glad to welcome you again!
So, let's talk about the structure of the world Illusion Lands.
But before proceeding directly to the discussion of the topic, let me remind you that soon you will find news about the release of the gameplay demo of the game, so follow the news and subscribe to our group :)
So, how does the game world work?
No lengthy introductions.
The game world is divided into 3 parts:
I - Airspace;
II - Open world;
III - Instance zones;
VI - Pocket worlds.

Illusion Lands combines both ground and air gameplay, since our world has the ability to fly a dragon. An important part of the game is air battles, treasure hunts on flying islands and airspace in general.
Airspace is part of the open world. Everything is exactly as you imagine :)


The open world in Illusion Lands may not be impressive in size, but we set ourselves the goal of making it rich, although not the largest. In the next Devlog, we will tell you more about the details of the open world and the activities that you can do in it, but for now just enjoy the screenshots :)



Pocket Worlds and Instance Zones are separate territories that can be entered both in the open world and as part of certain story and secondary quests. It is especially important for us to create maps that are not similar to each other, differing both in design and in the gameplay component. It is especially important for us to create maps that are not similar to each other, differing both in design and in the gameplay component. In one of the Pocket Worlds, many have already visited the last Festival (Crimson Desert):

Let's share with you screenshots from another Pocket World - Spider Lands:

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