Greetings, dear members of the IL group. We would like to share with you news about the game and outline further plans for the development of the game.

We took into account many comments and suggestions on the game from the community received during the last Steamfest. Most of the problems have been fixed, and the coolest suggestions have been implemented in the game. Soon you will be able to see it for yourself in the new demo assembly (follow the project news, subscribe to our discord). Also, follow the news of our curator.
Let's move on to the most interesting
QUALITY OF SYSTEM MECHANICS:
We have improved the quality of most of the key mechanics related to the game system as a whole (which was a lot of questions during Steamfest). All mechanics related to the comfortable process of passing the game have been improved to excellent quality - the save system, localization, gamepad support, etc.

Currently tested:
- Keyboard and mouse;
- Steampad;
- Steamdeck;
- Controller from PS4;
- Xbox controller.
Support for gamepads from current consoles will be implemented later.
SKILL SYSTEM IMPROVEMENT:
The skill system has been completely redesigned.

Now, the character's skills are a branched RPG system, each "branch" of which is responsible for one or another type of weapon.
In addition to the above, we have a lot more to share, but we will not load our devlogs with a lot of text. At this stage, we will publish them systematically, therefore - do not forget to add us on Discord, follow the news in this group and cross the road only at the green light.
See you very, very soon!
