
I am glad to welcome you again, dear players! The world of IL has changed a lot since the last Steam Fest, and we decided to share this news with you in our first devlog. First of all, we are very grateful to the players who tried out our first build during Steam Fest. Special thanks to those who left their valuable feedback, thereby influencing the further development of the game.
And now to business!
Illusion Lands has become larger - we have worked on locations, setting ourselves the goal of making the gameplay as interesting as possible, making lo-cations that can be completed in various ways, depending on your play style. We have increased the number of possible activities and side quests inside locations and will continue to work in this direction to get the maximum result.
We have increased the number of RPG elements in order to make the pro-cess of developing your character the most fun. New skills have been added to the general combat skills category. Also, separate skill categories have been added to develop passive skills and skills for your Dragon. In addition to the above, added: - items that temporarily or permanently endow your weapon with special proper-ties; - a separate crafting system for potions and other useful items; - and some other mechanics. We have improved and expanded the AI of enemies, mini-bosses and Devourers, took into account and corrected the shortcomings identified by the players in the combat system.
We are also happy to announce that soon players will have the opportunity to play the updated and improved version of IL again. Follow our news :)
Our team will be happy to listen and answer your questions and sugges-tions.

Best regards!