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Grey Block Version 2.0

Version 2.0.0

Features:

Overhauled the player camera system

  • Improved camera positioning in walk, stealth, targeting positions
  • Player/Ally mesh collisions with camera
  • Smooth transitions between camera states
  • Improved transitions between gameplay and cutscenes

    Updated Shaders for all Characters

    Refactored Opening Cinematics

  • Improved lighting
  • New character shaders provide better detail
  • Theo escort scene has been redone to provide additional time to read screen text
  • Greatly improved rendered video quality, fewer compression artifacts

    Refactored Gameplay Cinematics

    Staircase pre-lockpick scene

  • Improved lighting
  • New animations
    Staircase post-lockpick scene
  • Fully reworked, improved and smoothed camera positioning
  • Improved scene performance reducing frame-rate drops
  • New animations, improved choreography
  • Additional dialogue
    Cafeteria Refrigerator scene
  • Fully reworked, improved and smoothed camera positioning
  • New animations, improved choreography
  • Improved lighting
    All other cinematics received lighting improvements

    Improved Listening/Focus Mode

  • Reduced blurring effect
  • Need to be in listening mode for at least 2 seconds to expand listening radius for maximum effect
  • Added audio effect
  • Resolved bugs listed below

    Improved Player Locomotion

  • Improved player movement when jogging/accelerating
  • Eliminated strafing during jogging
  • Improved blending between animations
  • Sneak/Crouch transitions are smoother

    Audio

  • Improved game audio mix
  • Reverb effects are now present in all game areas

    New Timed Hint System

  • Opening area
  • Main fusebox challenge

    Performance Tweaks

  • Improved LODs in troublesome areas
  • Reduced post-processing load in troublesome areas
  • Improved rendering pass by optimizing unnecessary shadows

    Save System Update Phase 1

  • Added save file version field to save files
  • Added save file updater to update older save files (hopefully) without corrupting existing ones
  • Backend encapsulation improvements

    Fixes:

  • Resolved damaged light flickering in destroyed CIPR environment
  • Reduced walk distance in ending scenes
  • Resolved camera collision with player mesh
  • Resolved camera collision with ally mesh
  • Resolved camera getting stuck in crouch position when colliding with object
  • Resolved background music stopping in ending scenes
  • Resolved issue where listening mode would show highlighted items after exiting
  • Resolved issue where listening mode key could be feathered and show highlighted items
  • Resolved bug introduced in V 1.2.1 where non-quittable locks were quittable
  • Resolved bug introduced in V 1.2.1 where failing lockpick in 4th floor hallway resulted in strange scenario post-load
  • Resolved bug where starting a New Game would not clear player’s inventory
  • Resolved bug where starting a New Game would not clear player’s score
  • Resolved bug where starting a New Game would not clear player’s objectives
  • Resolved fridge sequence bug where Theo wouldn’t be in camera frame if crouching
  • Doors locked with keypads can now be accessed by interacting with the door, instead of just the keypad