Patch 2 - Combat & Balance Update
Thanks to everyone who provided feedback! This patch focuses on making combat feel better and giving players more tools to succeed.
New: Combat Upgrades
Added a new COMBAT category to System Upgrades with 6 permanent stat boosts:
TARGETING.ARRAY - +8% accuracy per level (max +40%)
ATTACK.BOOST - +2 damage per level (max +10)
HARDENED.CORE - +5% damage resist per level (max +20%)
RAPID.CYCLE - +10% fire rate per level (max +40%)
CORE.INTEGRITY - +10 max health per level (max +50)
FIREWALL.INIT - +15 starting shield per level (max +45)
These upgrades are designed to help players progress further within the game. A fully upgraded player will hit harder, shoot faster, and survive longer.
Balance Changes
Improved base player accuracy - shots land more consistently from the start
Reduced enemy accuracy - ranged enemies (Firewall Nodes) and the boss miss more often
This should make the accuracy disparity feel more fair since enemies shoot at a stationary target while you shoot at moving ones
Targeting Improvements
"Target Ranged" mode now falls back to nearest enemy when no ranged enemies are in range
Fixed targeting to only prioritize ranged enemies you can actually hit
Fixed distance calculations for more accurate "nearest enemy" targeting
Quality of Life
Unlock grants first level - Unlocking an upgrade now immediately gives you the first level of that upgrade. No more paying twice!
Retry actually retries - Pressing R or the Retry button now properly starts a fresh run instead of returning to the main menu
Increased font size for resource display in upgrade screen
Fixed damage reduction stat display (was showing incorrect percentage)
Summary
Lacking the tools to make your player stronger? The new Combat upgrades should help! Start by grabbing some accuracy and damage upgrades to make your shots count, then invest in health and shield for survivability.
Thanks for playing UPLOAD!
