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A summary of what we've been doing lately!

Hello everyone! As we prepare the game for release in Early Access, which might still take a few more months since we need to tweak our approach to how the Open World AI is implemented, we realised it has been a long time since we posted here. So I am here to correct that!

Many areas of development have advanced over the past months. First, we are populating the world with small side quests to reward exploration. Here is a live recording Amy Saville, the voice of Kalyskah, did for one of these quests:

Watch on YouTube

We are also working on new outfits. The first one is for one of the main NPCs you will encounter, Amara:

Advancing on other areas, we've been sketching the attire for peasants. The game is split into two eras. In the first, you will find Kalyskah at the height of her power. Only after that comes the timeline of the current demo. We want each era to feel distinct, with the prologue leaning more into a steampunk level of technology, while the second era keeps a more traditional medieval feel with magipunk elements. This is the first concept we created for the prologue peasants:

These concepts were made by Cláudio Henrique.

On the audio side, we have added new songs to the game. First, Archie Benton start by the Main Theme:

Watch on YouTube

Then he moved to work on the themes for other areas, such as a new theme for the Garden of Earthly Delights:

Watch on YouTube

There will also be a town that Kalyskah has subdued in the prologue. This is its main theme:

Watch on YouTube

And finally, we have now reached over 35,000 wishlists on Steam!
This means we have hit one of our key milestones, and once the most important systems planned for this year are complete, we will move on to working on the companion system.

When will the demo be updated?

We have been focusing solely on creating more content for the early access, and even though most of the issues we have on the demo have been fixed on our end, there are a few loose ends that will require us to finish developing other areas before we can update the demo here. So we don’t have an ETA, although it will happen before the Early Access begins.