Newly Added Maker Tiles:
Player Upgrades:
- Atmospheric Helmet - Reduces damage in Pressure environments.
- Atmospheric Bodysuit - Eliminates damage in Pressure environments.
- Space Helmet - Reduces damage in Vacuum environments.
- Space Bodysuit - Eliminates damage in Vacuum environments.
Additional Tiles:
- Environment Generators (2) - Creates high- and low-pressure areas that deal extreme damage.
- One-Way Platforms (4) - Platform that allows the Player to travel in the shown direction.
- Offset Spike Walls (4) - Spike Walls that are offset within their tile space.
- Super Spike Walls (8) - Spike Walls whose spikes deal increased damage.
- Fatal Spike Walls (8) - Spike Walls whose spikes cause instant knock-outs.
- Picture Frame - Interface that transforms most other Maker tiles into signs.
- Glass Background Generator - Sets the Room's background to a transparent glass material.
- Glass Background Block - Adds a transparent block of glass to the background.
- Glass Foreground Block - Adds a transparent Block of glass to the foreground.
- Background Trees (7) - An assortment of trees that sit in the background.
- Foreground Trees (7) - An assortment of trees that sit in the foreground.
- Environment Signs (2) - Signs utilizing the Pressure and Vacuum symbols.
- Boss Signs (6) - Signs representing various Boss characters.
- Player Signs (8) - Signs representing the player character.
- Cave Signs (5) - Signs representing Caves and movement through them.
- Checkpoint Signs (3) - Signs representing various checkpoint types.
Fixes and Improvements:
New Features:
- Added icons to title screen indicating exported, started, and finished Worlds.
- Added logs to keep track of personal-record times for each finished Play World (via trophy icons).
- Added ambient audio for Underwater, Pressure, and Vacuum environments.
- Background and Foreground Block tile sprites now randomize similarly to room background sprites.
- Added button icons to Settings and Exit on the Title screen, and to Ok and Cancel in popup boxes.
- Added background images behind the Rooms in Play modes, with variations per environment.
- Added alternate sprites for all background tiles, including updated sprites for default background.
- Bosses now drop markers when defeated, as non-interactable but destructible skulls.
- Added tools to the "custom" directory to help identify potential issues with custom sprites.
- Updated the Readme file in the "custom" directory with notes on the new custom sprites tool.
New Animations:
- Added animations to Player character when standing at the very edge of a platform.
- Added animations to the Honey Grapple shot.
- Added animation effects to Play HUD when a new or stacked upgrade is collected.
Text Changes:
- Renamed "Cooling Shirt" to "Sweatband".
- Renamed "Heating Shirt" to "Earmuffs".
- Updated descriptions of environment-related upgrades.
- Updated descriptions of Honey Hive upgrade.
- Updated descriptions of Super Shot upgrade.
- Updated descriptions for Brick Foreground Blocks and Brick Background Blocks.
Additional Sprite Adjustments:
- Increased all sprites' image resolution. (Note that this affects custom sprites.)
- Updated sprites for Honey Hive, Honey Dash, and Honey Jump to better match the Hive form.
- Updated Proximity Warp upgrade sprite to better differentiate from room-warping upgrades.
- Updated environmental-upgrade sprites for easier differentiation.
- Updated Arrow Sign sprites for better visibility.
- Updated Hyperfocus upgrade's sprite for better visibility.
- Updated sprites related to Dark and Bright environments.
- Added an overlay in Maker Mode to clearly indicate Sign tiles in Rooms.
- Harmful environments now use their environment symbols as particles (instead of generic dust).
- Renamed files for Spike Wall sprites. (Note that this affects custom sprites.)
Additional Gameplay Adjustments:
- Horizontal and vertical Bee shots no longer lag behind player when moving at fast speeds.
- Starting Points and Checkpoints no longer make sound effects when respawning onto them.
- Removed Background and Foreground Block tiles from being visible through neighboring rooms.
- Added particle effects for neighboring Dark and Bright rooms if missing the related upgrades.
- Tweaked ambient water volume to better scale with environmental ambient volume.
- Added paper and shadow effects to the Honey Grapple shot.
Additional Maker Mode Adjustments:
- Certain Tile subset "Properties" are now labeled "Rotations", which are now left-right selectable.
- Moved Offset Half Ramp and Raised Half Ramp tiles as sub-selections of Half Ramp tiles.
- Reorganized Gap Block and Spike Platform tile sub-selections.
- Updated the selection order for Background Generators to match those of the Background Blocks.
Additional UI Adjustments:
- Updated title screen, including new logo design and tweaked splash screen.
- Title screen's Delete button on the Continue Game sub-menu now deletes personal-record times.
- The Enter keys and mouse left-click instantly dismiss upgrade notification boxes.
- Adjusted transparency on the upgrades' notification box.
Bug Fixes:
- Collecting a Honeycomb Health upgrade now increases and recovers HP instantly.
- Fixed a pop-up bug that could appear when canceling out of the title screen's Customize prompt.
- Fixed a pop-up bug that could appear when canceling out of Maker Mode's Cave-overwrite prompt.
- Fixed a bug that prevented the Lockpick upgrade text from displaying properly in the Play HUD.
- Fixed a bug where ambient audio would not properly refresh when going from Maker Mode to Play.
- Fixed a bug that can occur on the title screen if the Steam Workshop directory is unavailable.
- Fixed a bug where the outline effect would outlast the Slash attack's swipe effect.
- Fixed a typo in Spike Walls' descriptions.
- Fixed an issue where some projectiles were missing shadow effects.
- The preview description for the Background/Foreground Block category now mentions Foregrounds.
- Assorted bug fixes related to how Background/Foreground Blocks appear in Maker and Play modes.
- Fixed a bug where upgrades "collected" after the KO screen would glitch the play HUD.
- Fixed a bug where the play HUD's KO counter would reset back to 0 after respawning in Play Mode.
- Fixed a bug where the play HUD's KO counter would persist between playtests in Maker Mode.
- Fixed a bug where the play HUD's stat counters would show as 0 when first loading a save file.
- Fixed a bug that interfered with the Honey Hive morph animations.
- Goal Points no longer show the "Goal Reached" info box when respawning onto them.
- Removed the Customize button from displaying on Steam Deck.
